/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.common.StaticValue; import mage.abilities.effects.OneShotEffect; import mage.constants.Outcome; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.Target; /** * * @author BetaSteward_at_googlemail.com */ public class DamageMultiEffect extends OneShotEffect { protected DynamicValue amount; public DamageMultiEffect(int amount) { this(new StaticValue(amount)); } public DamageMultiEffect(DynamicValue amount) { super(Outcome.Damage); this.amount = amount; } public DamageMultiEffect(final DamageMultiEffect effect) { super(effect); this.amount = effect.amount; } @Override public DamageMultiEffect copy() { return new DamageMultiEffect(this); } @Override public boolean apply(Game game, Ability source) { if (!source.getTargets().isEmpty()) { Target multiTarget = source.getTargets().get(0); for (UUID target : multiTarget.getTargets()) { Permanent permanent = game.getPermanent(target); if (permanent != null) { permanent.damage(multiTarget.getTargetAmount(target), source.getSourceId(), game, false, true); } else { Player player = game.getPlayer(target); if (player != null) { player.damage(multiTarget.getTargetAmount(target), source.getSourceId(), game, false, true); } } } } return true; } @Override public String getText(Mode mode) { if (staticText != null && !staticText.isEmpty()) { return staticText; } return "{source} deals " + amount.toString() + " damage divided as you choose among any number of target " + mode.getTargets().get(0).getTargetName(); } }