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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.remote.interfaces;
import java.util.Set;
import java.util.UUID;
import mage.cards.decks.DeckCardLists;
import mage.constants.ManaType;
import mage.constants.PlayerAction;
import mage.view.DraftPickView;
/**
* @author noxx
*/
public interface GamePlay {
boolean startMatch(UUID roomId, UUID tableId);
boolean watchGame(UUID gameId);
boolean stopWatching(UUID gameId);
boolean sendPlayerUUID(UUID gameId, UUID data);
boolean sendPlayerBoolean(UUID gameId, boolean data);
boolean sendPlayerInteger(UUID gameId, int data);
boolean sendPlayerString(UUID gameId, String data);
boolean sendPlayerManaType(UUID gameId, UUID playerId, ManaType data);
boolean quitMatch(UUID gameId);
boolean quitTournament(UUID tournamentId);
boolean quitDraft(UUID draftId);
boolean submitDeck(UUID tableId, DeckCardLists deck);
boolean updateDeck(UUID tableId, DeckCardLists deck);
DraftPickView sendCardPick(UUID draftId, UUID cardId, Set<UUID> hiddenCards);
DraftPickView sendCardMark(UUID draftId, UUID cardId);
/**
* magenoxx:
* it should be done separately as sendPlayer* methods calls are injected into the game flow
* - this is similar to concedeGame method
*
* This method sends player actions for a game
* priority handling, undo
*
* @param passPriorityAction
* @param gameId
* @param Data
* @return
*/
boolean sendPlayerAction(PlayerAction passPriorityAction, UUID gameId, Object Data);
}