/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.remote.interfaces; import java.util.Set; import java.util.UUID; import mage.cards.decks.DeckCardLists; import mage.constants.ManaType; import mage.constants.PlayerAction; import mage.view.DraftPickView; /** * @author noxx */ public interface GamePlay { boolean startMatch(UUID roomId, UUID tableId); boolean watchGame(UUID gameId); boolean stopWatching(UUID gameId); boolean sendPlayerUUID(UUID gameId, UUID data); boolean sendPlayerBoolean(UUID gameId, boolean data); boolean sendPlayerInteger(UUID gameId, int data); boolean sendPlayerString(UUID gameId, String data); boolean sendPlayerManaType(UUID gameId, UUID playerId, ManaType data); boolean quitMatch(UUID gameId); boolean quitTournament(UUID tournamentId); boolean quitDraft(UUID draftId); boolean submitDeck(UUID tableId, DeckCardLists deck); boolean updateDeck(UUID tableId, DeckCardLists deck); DraftPickView sendCardPick(UUID draftId, UUID cardId, Set<UUID> hiddenCards); DraftPickView sendCardMark(UUID draftId, UUID cardId); /** * magenoxx: * it should be done separately as sendPlayer* methods calls are injected into the game flow * - this is similar to concedeGame method * * This method sends player actions for a game * priority handling, undo * * @param passPriorityAction * @param gameId * @param Data * @return */ boolean sendPlayerAction(PlayerAction passPriorityAction, UUID gameId, Object Data); }