/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.triggers.step; import mage.constants.PhaseStep; import mage.constants.Zone; import mage.counters.CounterType; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class EndStepTriggerTest extends CardTestPlayerBase { /** * The text is rendered incorrect. * * First ability should trigger each end step but is triggering only on * controller's end step. * */ @Test public void testTriggersForEachPlayer() { addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2); addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1); // At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) // Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. addCard(Zone.HAND, playerA, "Bloodchief Ascension"); // Enchantment {B} addCard(Zone.HAND, playerA, "Lightning Bolt", 2); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Bloodchief Ascension"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", playerB); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB); setStopAt(3, PhaseStep.UPKEEP); execute(); assertPermanentCount(playerA, "Bloodchief Ascension", 1); assertGraveyardCount(playerA, "Lightning Bolt", 2); assertLife(playerA, 20); assertLife(playerB, 14); assertCounterCount("Bloodchief Ascension", CounterType.QUEST, 2); } /** * Hey, I don't know how to submit bugs but in a game I played today I * sacrificed Child of Alara by casting Bound at the end step of my previous * opponent's turn, then chose Child as one of the cards to return to my * hand. My graveyard was empty so that was the only card I chose. Child * returned to my hand but it did NOT trigger for some reason. Nothing was * destroyed */ @Test public void testSacrificeChildOfAlara() { addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1); //Creature // Trample // When Child of Alara dies, destroy all nonland permanents. They can't be regenerated. addCard(Zone.BATTLEFIELD, playerB, "Icy Manipulator", 1); //Creature addCard(Zone.BATTLEFIELD, playerB, "Child of Alara", 1); //Creature addCard(Zone.BATTLEFIELD, playerB, "Swamp", 1); addCard(Zone.BATTLEFIELD, playerB, "Forest", 4); // Bound // Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card. // Determined // Other spells you control can't be countered by spells or abilities this turn. // Draw a card. addCard(Zone.HAND, playerB, "Bound // Determined"); // Instant {3}{B}{G} // {G}{U} castSpell(1, PhaseStep.END_TURN, playerB, "Bound"); addTarget(playerB, "Child of Alara"); setChoice(playerB, "Child of Alara"); setStopAt(2, PhaseStep.PRECOMBAT_MAIN); execute(); assertExileCount(playerB, "Bound // Determined", 1); assertHandCount(playerB, "Child of Alara", 1); assertGraveyardCount(playerA, "Silvercoat Lion", 1); assertGraveyardCount(playerB, "Icy Manipulator", 1); } }