/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.p; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.common.FilterBasicLandCard; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.common.TargetCardInLibrary; import mage.target.common.TargetCreaturePermanent; /** * * @author BetaSteward_at_googlemail.com */ public class PathToExile extends CardImpl { public PathToExile(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{W}"); // Exile target creature. Its controller may search his or her library for a basic land card, // put that card onto the battlefield tapped, then shuffle his or her library. this.getSpellAbility().addTarget(new TargetCreaturePermanent()); this.getSpellAbility().addEffect(new PathToExileEffect()); } public PathToExile(final PathToExile card) { super(card); } @Override public PathToExile copy() { return new PathToExile(this); } } class PathToExileEffect extends OneShotEffect { public PathToExileEffect() { super(Outcome.Exile); staticText = "Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library"; } public PathToExileEffect(final PathToExileEffect effect) { super(effect); } @Override public PathToExileEffect copy() { return new PathToExileEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); Permanent permanent = game.getPermanent(source.getFirstTarget()); if (controller != null && permanent != null) { Player player = game.getPlayer(permanent.getControllerId()); // if the zone change to exile gets replaced does not prevent the target controller to be able to search controller.moveCardToExileWithInfo(permanent, null, "", source.getSourceId(), game, Zone.BATTLEFIELD, true); if (player.chooseUse(Outcome.PutCardInPlay, "Search your library for a basic land card?", source, game)) { TargetCardInLibrary target = new TargetCardInLibrary(new FilterBasicLandCard()); if (player.searchLibrary(target, game)) { Card card = player.getLibrary().getCard(target.getFirstTarget(), game); if (card != null) { player.moveCards(card, Zone.BATTLEFIELD, source, game, true, false, false, null); } } player.shuffleLibrary(source, game); } return true; } return false; } }