/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.d; import java.util.Set; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.DestroyAllEffect; import mage.abilities.keyword.AftermathAbility; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.cards.SplitCard; import mage.constants.CardType; import mage.constants.ComparisonType; import mage.constants.Outcome; import mage.constants.SpellAbilityType; import mage.constants.Zone; import mage.filter.FilterCard; import mage.filter.common.FilterCreatureCard; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.mageobject.PowerPredicate; import mage.game.Game; import mage.players.Player; public class DuskDawn extends SplitCard { private static final FilterCreaturePermanent filterCreatures3orGreater = new FilterCreaturePermanent("creatures with power greater than or equal to 3"); static { filterCreatures3orGreater.add(new PowerPredicate(ComparisonType.MORE_THAN, 2)); } public DuskDawn(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, new CardType[]{CardType.SORCERY}, "{2}{W}{W}", "{3}{W}{W}", SpellAbilityType.SPLIT_AFTERMATH); // Dusk // Destroy all creatures with power 3 or greater. Effect destroy = new DestroyAllEffect(filterCreatures3orGreater); destroy.setText("Destroy all creatures with power greater than or equal to 3."); getLeftHalfCard().getSpellAbility().addEffect(destroy); // Dawn // Return all creature cards with power less than or equal to 2 from your graveyard to your hand. ((CardImpl) (getRightHalfCard())).addAbility(new AftermathAbility()); getRightHalfCard().getSpellAbility().addEffect(new DawnEffect()); } public DuskDawn(final DuskDawn card) { super(card); } @Override public DuskDawn copy() { return new DuskDawn(this); } } class DawnEffect extends OneShotEffect { private static final FilterCard filter2orLess = new FilterCreatureCard("creatures with power less than or equal to 2"); static { filter2orLess.add(new PowerPredicate(ComparisonType.FEWER_THAN, 3)); } DawnEffect() { super(Outcome.Benefit); this.staticText = "Return all creature cards with power 2 or less from your graveyard to your hand."; } DawnEffect(final DawnEffect effect) { super(effect); } @Override public DawnEffect copy() { return new DawnEffect(this); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getControllerId()); if (player != null) { Set<Card> cards = player.getGraveyard().getCards(filter2orLess, game); player.moveCards(cards, Zone.HAND, source, game); return true; } return false; } }