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package mage.cards.h;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.DontUntapInControllersNextUntapStepSourceEffect;
import mage.abilities.effects.common.TapSourceEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.keyword.ShroudAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Zone;
/**
*
* @author LoneFox
*/
public class HomaridWarrior extends CardImpl {
public HomaridWarrior(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{4}{U}");
this.subtype.add("Homarid");
this.subtype.add("Warrior");
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// {U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilitySourceEffect(
ShroudAbility.getInstance(), Duration.EndOfTurn), new ManaCostsImpl("{U}"));
Effect effect = new DontUntapInControllersNextUntapStepSourceEffect();
effect.setText("and doesn't untap during your next untap step");
ability.addEffect(effect);
ability.addEffect(new TapSourceEffect());
this.addAbility(ability);
}
public HomaridWarrior(final HomaridWarrior card) {
super(card);
}
@Override
public HomaridWarrior copy() {
return new HomaridWarrior(this);
}
}