/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.continuous; import mage.abilities.Ability; import mage.constants.AbilityType; import mage.constants.PhaseStep; import mage.constants.Zone; import mage.game.permanent.Permanent; import org.junit.Assert; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class DependentEffectsTest extends CardTestPlayerBase { /** * Opalescence plus Enchanted Evening are still not wiping any lands. */ @Test public void testLandsAreDestroyed() { // Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost. addCard(Zone.HAND, playerA, "Opalescence", 1); // {2}{W}{W} addCard(Zone.BATTLEFIELD, playerA, "Plains", 9); addCard(Zone.BATTLEFIELD, playerA, "War Horn", 1); // All permanents are enchantments in addition to their other types. addCard(Zone.HAND, playerA, "Enchanted Evening"); // {3}{W/U}{W/U} addCard(Zone.BATTLEFIELD, playerB, "Plains", 2); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Opalescence"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Enchanted Evening"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPowerToughness(playerA, "Enchanted Evening", 5, 5); assertPowerToughness(playerA, "War Horn", 3, 3); assertPermanentCount(playerA, "Island", 0); assertPermanentCount(playerB, "Plains", 0); } /** * Opalescense is dependent on Enchanted Evening, so it will be applied * after it regardless of timestamp. * * Tokens can also have mana costs, and as a consequence of that, converted * mana costs. A token created with Rite of Replication would have the mana * cost of the creature it targeted. Most tokens do not have mana costs * though. * * Tokens with no mana costs would be 0/0, as you said, and would indeed be * put into owner's graveyard next time State Based Actionas are performed. * Tokens with mana costs would naturally have whatever power and toughness * their CMC indicated. */ @Test public void testTokensAreDestroyed() { // Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost. addCard(Zone.BATTLEFIELD, playerA, "Opalescence", 1); addCard(Zone.BATTLEFIELD, playerA, "Island", 9); // Kicker {5} // Create a tokenthat's a copy of target creature onto the battlefield. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead. addCard(Zone.HAND, playerA, "Rite of Replication", 1); // This token can have a cmc // All permanents are enchantments in addition to their other types. addCard(Zone.HAND, playerA, "Enchanted Evening"); // {3}{W/U}{W/U} addCard(Zone.BATTLEFIELD, playerB, "Cobblebrute", 1); // 5/2 cmc = 4 addCard(Zone.BATTLEFIELD, playerB, "Plains", 2); // Put two 1/1 white Soldier creature tokens onto the battlefield. addCard(Zone.HAND, playerB, "Raise the Alarm"); // Instant {1}{W} castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rite of Replication", "Cobblebrute"); setChoice(playerA, "No"); // no kicker castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Raise the Alarm"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Enchanted Evening"); setStopAt(1, PhaseStep.END_TURN); execute(); assertGraveyardCount(playerA, "Rite of Replication", 1); assertGraveyardCount(playerB, "Raise the Alarm", 1); assertPowerToughness(playerA, "Enchanted Evening", 5, 5); assertPowerToughness(playerB, "Cobblebrute", 4, 4); assertPowerToughness(playerA, "Cobblebrute", 4, 4); assertPermanentCount(playerB, "Soldier", 0); assertPermanentCount(playerA, "Island", 0); assertPermanentCount(playerB, "Plains", 0); } @Test public void testYixlidJailerAndNecroticOozeBasic() { addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2); // As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards addCard(Zone.BATTLEFIELD, playerA, "Necrotic Ooze", 1); // {2}{1},{T}: Tap target creature. addCard(Zone.GRAVEYARD, playerA, "Akroan Jailer", 1); // {T}: Target attacking creature gets +1/+1 until end of turn. addCard(Zone.GRAVEYARD, playerB, "Anointer of Champions", 1); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); Permanent necroticOoze = getPermanent("Necrotic Ooze", playerA); int numberOfActivatedAbilities = 0; for (Ability ability : necroticOoze.getAbilities(currentGame)) { if (ability.getAbilityType() == AbilityType.ACTIVATED) { numberOfActivatedAbilities++; } } Assert.assertEquals("Two abilities for Necrotic Ooze", 2, numberOfActivatedAbilities); } @Test public void testYixlidJailerAndNecroticOozeLooseAll() { addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2); // As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards addCard(Zone.BATTLEFIELD, playerA, "Necrotic Ooze", 1); // {2}{1},{T}: Tap target creature. addCard(Zone.GRAVEYARD, playerA, "Akroan Jailer", 1); // {T}: Target attacking creature gets +1/+1 until end of turn. addCard(Zone.GRAVEYARD, playerB, "Anointer of Champions", 1); // Cards in graveyards lose all abilities. addCard(Zone.HAND, playerA, "Yixlid Jailer", 1); // Creature - {1}{B} castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Yixlid Jailer"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Yixlid Jailer", 1); Permanent necroticOoze = getPermanent("Necrotic Ooze", playerA); int numberOfActivatedAbilities = 0; for (Ability ability : necroticOoze.getAbilities(currentGame)) { if (ability.getAbilityType() == AbilityType.ACTIVATED) { numberOfActivatedAbilities++; } } Assert.assertEquals("All abilities from cards in graveyard are removed - so no abilities for Necrotic Ooze", 0, numberOfActivatedAbilities); } }