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package org.mage.test.cards.continuous;
import mage.abilities.Ability;
import mage.constants.AbilityType;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.game.permanent.Permanent;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class DependentEffectsTest extends CardTestPlayerBase {
/**
* Opalescence plus Enchanted Evening are still not wiping any lands.
*/
@Test
public void testLandsAreDestroyed() {
// Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost.
addCard(Zone.HAND, playerA, "Opalescence", 1); // {2}{W}{W}
addCard(Zone.BATTLEFIELD, playerA, "Plains", 9);
addCard(Zone.BATTLEFIELD, playerA, "War Horn", 1);
// All permanents are enchantments in addition to their other types.
addCard(Zone.HAND, playerA, "Enchanted Evening"); // {3}{W/U}{W/U}
addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Opalescence");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Enchanted Evening");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPowerToughness(playerA, "Enchanted Evening", 5, 5);
assertPowerToughness(playerA, "War Horn", 3, 3);
assertPermanentCount(playerA, "Island", 0);
assertPermanentCount(playerB, "Plains", 0);
}
/**
* Opalescense is dependent on Enchanted Evening, so it will be applied
* after it regardless of timestamp.
*
* Tokens can also have mana costs, and as a consequence of that, converted
* mana costs. A token created with Rite of Replication would have the mana
* cost of the creature it targeted. Most tokens do not have mana costs
* though.
*
* Tokens with no mana costs would be 0/0, as you said, and would indeed be
* put into owner's graveyard next time State Based Actionas are performed.
* Tokens with mana costs would naturally have whatever power and toughness
* their CMC indicated.
*/
@Test
public void testTokensAreDestroyed() {
// Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost.
addCard(Zone.BATTLEFIELD, playerA, "Opalescence", 1);
addCard(Zone.BATTLEFIELD, playerA, "Island", 9);
// Kicker {5}
// Create a tokenthat's a copy of target creature onto the battlefield. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.
addCard(Zone.HAND, playerA, "Rite of Replication", 1); // This token can have a cmc
// All permanents are enchantments in addition to their other types.
addCard(Zone.HAND, playerA, "Enchanted Evening"); // {3}{W/U}{W/U}
addCard(Zone.BATTLEFIELD, playerB, "Cobblebrute", 1); // 5/2 cmc = 4
addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
// Put two 1/1 white Soldier creature tokens onto the battlefield.
addCard(Zone.HAND, playerB, "Raise the Alarm"); // Instant {1}{W}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rite of Replication", "Cobblebrute");
setChoice(playerA, "No"); // no kicker
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Raise the Alarm");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Enchanted Evening");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerA, "Rite of Replication", 1);
assertGraveyardCount(playerB, "Raise the Alarm", 1);
assertPowerToughness(playerA, "Enchanted Evening", 5, 5);
assertPowerToughness(playerB, "Cobblebrute", 4, 4);
assertPowerToughness(playerA, "Cobblebrute", 4, 4);
assertPermanentCount(playerB, "Soldier", 0);
assertPermanentCount(playerA, "Island", 0);
assertPermanentCount(playerB, "Plains", 0);
}
@Test
public void testYixlidJailerAndNecroticOozeBasic() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
// As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards
addCard(Zone.BATTLEFIELD, playerA, "Necrotic Ooze", 1);
// {2}{1},{T}: Tap target creature.
addCard(Zone.GRAVEYARD, playerA, "Akroan Jailer", 1);
// {T}: Target attacking creature gets +1/+1 until end of turn.
addCard(Zone.GRAVEYARD, playerB, "Anointer of Champions", 1);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
Permanent necroticOoze = getPermanent("Necrotic Ooze", playerA);
int numberOfActivatedAbilities = 0;
for (Ability ability : necroticOoze.getAbilities(currentGame)) {
if (ability.getAbilityType() == AbilityType.ACTIVATED) {
numberOfActivatedAbilities++;
}
}
Assert.assertEquals("Two abilities for Necrotic Ooze", 2, numberOfActivatedAbilities);
}
@Test
public void testYixlidJailerAndNecroticOozeLooseAll() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
// As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards
addCard(Zone.BATTLEFIELD, playerA, "Necrotic Ooze", 1);
// {2}{1},{T}: Tap target creature.
addCard(Zone.GRAVEYARD, playerA, "Akroan Jailer", 1);
// {T}: Target attacking creature gets +1/+1 until end of turn.
addCard(Zone.GRAVEYARD, playerB, "Anointer of Champions", 1);
// Cards in graveyards lose all abilities.
addCard(Zone.HAND, playerA, "Yixlid Jailer", 1); // Creature - {1}{B}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Yixlid Jailer");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Yixlid Jailer", 1);
Permanent necroticOoze = getPermanent("Necrotic Ooze", playerA);
int numberOfActivatedAbilities = 0;
for (Ability ability : necroticOoze.getAbilities(currentGame)) {
if (ability.getAbilityType() == AbilityType.ACTIVATED) {
numberOfActivatedAbilities++;
}
}
Assert.assertEquals("All abilities from cards in graveyard are removed - so no abilities for Necrotic Ooze", 0, numberOfActivatedAbilities);
}
}