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package mage.cards.i;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.RemoveCountersSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.continuous.BecomesCreatureTargetEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.permanent.TappedPredicate;
import mage.game.Game;
import mage.game.permanent.token.Token;
import mage.target.common.TargetLandPermanent;
/**
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class IgnitionTeam extends CardImpl {
public IgnitionTeam(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{5}{R}{R}");
this.subtype.add("Goblin");
this.subtype.add("Warrior");
this.power = new MageInt(0);
this.toughness = new MageInt(0);
// Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield.
this.addAbility(new EntersBattlefieldAbility(
new AddCountersSourceEffect(CounterType.P1P1.createInstance(0),
new TappedLandsCount(), true),
"with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield."));
// {2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BecomesCreatureTargetEffect(new IgnitionTeamToken(), false, true, Duration.EndOfTurn), new ManaCostsImpl("{2}{R}"));
ability.addCost(new RemoveCountersSourceCost(CounterType.P1P1.createInstance(1)));
ability.addTarget(new TargetLandPermanent());
this.addAbility(ability);
}
public IgnitionTeam(final IgnitionTeam card) {
super(card);
}
@Override
public IgnitionTeam copy() {
return new IgnitionTeam(this);
}
}
class TappedLandsCount implements DynamicValue {
@Override
public int calculate(Game game, Ability sourceAbility, Effect effect) {
if (sourceAbility != null) {
FilterLandPermanent filter = new FilterLandPermanent("tapped lands on the battlefield");
filter.add(new TappedPredicate());
return game.getBattlefield().count(filter, sourceAbility.getSourceId(), sourceAbility.getControllerId(), game);
}
return 0;
}
@Override
public DynamicValue copy() {
return new TappedLandsCount();
}
@Override
public String toString() {
return "1";
}
@Override
public String getMessage() {
return "tapped lands on the battlefield";
}
}
class IgnitionTeamToken extends Token {
public IgnitionTeamToken() {
super("", "4/4 red Elemental creature");
this.cardType.add(CardType.CREATURE);
this.getSubtype(null).add("Elemental");
this.color.setRed(true);
this.power = new MageInt(4);
this.toughness = new MageInt(4);
}
}