/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.abilities.keywords;
import mage.abilities.keyword.HasteAbility;
import mage.constants.CardType;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
// http://magic.wizards.com/en/articles/archive/feature/kaladesh-mechanics-2016-09-02
public class CrewTest extends CardTestPlayerBase {
@Test
public void crewBasicTest() {
// {T}: Add one mana of any color to your mana pool.
// Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)";
addCard(Zone.BATTLEFIELD, playerA, "Cultivator's Caravan", 1);
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 2);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Crew 3");
setChoice(playerA, "Silvercoat Lion^Silvercoat Lion");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertTappedCount("Silvercoat Lion", true, 2);
assertPowerToughness(playerA, "Cultivator's Caravan", 5, 5);
assertType("Cultivator's Caravan", CardType.CREATURE, "Vehicle");
}
@Test
public void crewTriggerPilotTest() {
// Flying
// Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.
// Crew 1 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)";
addCard(Zone.BATTLEFIELD, playerA, "Smuggler's Copter", 1);
addCard(Zone.BATTLEFIELD, playerA, "Speedway Fanatic", 1);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Crew 1");
setChoice(playerA, "Speedway Fanatic");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertTappedCount("Speedway Fanatic", true, 1);
assertPowerToughness(playerA, "Smuggler's Copter", 3, 3);
assertAbility(playerA, "Smuggler's Copter", HasteAbility.getInstance(), true);
assertType("Smuggler's Copter", CardType.CREATURE, "Vehicle");
}
@Test
public void testThatBouncingACrewedVehicleWillUncrewIt() {
addCard(Zone.BATTLEFIELD, playerA, "Smuggler's Copter", 1);
addCard(Zone.BATTLEFIELD, playerA, "Speedway Fanatic", 1);
addCard(Zone.BATTLEFIELD, playerA, "Island", 7);
addCard(Zone.HAND, playerA, "Evacuation", 1);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Crew 1");
setChoice(playerA, "Speedway Fanatic");
// Return all creatures to there owners hands
castSpell(1, PhaseStep.BEGIN_COMBAT, playerA, "Evacuation");
// (Re)Cast Smugglers Copter
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Smuggler's Copter");
setStopAt(1, PhaseStep.END_TURN);
execute();
// Only crewed vehicles have card type creature
assertNotType("Smuggler's Copter", CardType.CREATURE);
}
}