/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.keywords; import mage.abilities.keyword.HasteAbility; import mage.constants.CardType; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ // http://magic.wizards.com/en/articles/archive/feature/kaladesh-mechanics-2016-09-02 public class CrewTest extends CardTestPlayerBase { @Test public void crewBasicTest() { // {T}: Add one mana of any color to your mana pool. // Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)"; addCard(Zone.BATTLEFIELD, playerA, "Cultivator's Caravan", 1); addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 2); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Crew 3"); setChoice(playerA, "Silvercoat Lion^Silvercoat Lion"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertTappedCount("Silvercoat Lion", true, 2); assertPowerToughness(playerA, "Cultivator's Caravan", 5, 5); assertType("Cultivator's Caravan", CardType.CREATURE, "Vehicle"); } @Test public void crewTriggerPilotTest() { // Flying // Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card. // Crew 1 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)"; addCard(Zone.BATTLEFIELD, playerA, "Smuggler's Copter", 1); addCard(Zone.BATTLEFIELD, playerA, "Speedway Fanatic", 1); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Crew 1"); setChoice(playerA, "Speedway Fanatic"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertTappedCount("Speedway Fanatic", true, 1); assertPowerToughness(playerA, "Smuggler's Copter", 3, 3); assertAbility(playerA, "Smuggler's Copter", HasteAbility.getInstance(), true); assertType("Smuggler's Copter", CardType.CREATURE, "Vehicle"); } @Test public void testThatBouncingACrewedVehicleWillUncrewIt() { addCard(Zone.BATTLEFIELD, playerA, "Smuggler's Copter", 1); addCard(Zone.BATTLEFIELD, playerA, "Speedway Fanatic", 1); addCard(Zone.BATTLEFIELD, playerA, "Island", 7); addCard(Zone.HAND, playerA, "Evacuation", 1); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Crew 1"); setChoice(playerA, "Speedway Fanatic"); // Return all creatures to there owners hands castSpell(1, PhaseStep.BEGIN_COMBAT, playerA, "Evacuation"); // (Re)Cast Smugglers Copter castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Smuggler's Copter"); setStopAt(1, PhaseStep.END_TURN); execute(); // Only crewed vehicles have card type creature assertNotType("Smuggler's Copter", CardType.CREATURE); } }