/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.g; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.AsThoughEffectImpl; import mage.abilities.effects.ContinuousEffect; import mage.abilities.effects.ContinuousEffectImpl; import mage.abilities.effects.common.PutTopCardOfLibraryIntoGraveControllerEffect; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.filter.common.FilterCreatureCard; import mage.filter.predicate.mageobject.SubtypePredicate; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.stack.Spell; import mage.players.Player; import mage.target.targetpointer.FixedTarget; import mage.watchers.Watcher; import java.util.UUID; /** * * @author fireshoes */ public class GisaAndGeralf extends CardImpl { public GisaAndGeralf(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{U}{B}"); addSuperType(SuperType.LEGENDARY); this.subtype.add("Human"); this.subtype.add("Wizard"); this.power = new MageInt(4); this.toughness = new MageInt(4); // When Gisa and Geralf enters the battlefield, put the top four cards of your library into your graveyard. this.addAbility(new EntersBattlefieldTriggeredAbility(new PutTopCardOfLibraryIntoGraveControllerEffect(4))); // During each of your turns, you may cast a Zombie creature card from your graveyard. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GisaAndGeralfContinuousEffect()), new GisaAndGeralfWatcher()); } public GisaAndGeralf(final GisaAndGeralf card) { super(card); } @Override public GisaAndGeralf copy() { return new GisaAndGeralf(this); } } class GisaAndGeralfContinuousEffect extends ContinuousEffectImpl { private static final FilterCreatureCard filter = new FilterCreatureCard("Zombie creature card"); static { filter.add(new SubtypePredicate("Zombie")); } GisaAndGeralfContinuousEffect() { super(Duration.WhileOnBattlefield, Layer.PlayerEffects, SubLayer.NA, Outcome.Benefit); staticText = "During each of your turns, you may cast a Zombie creature card from your graveyard"; } GisaAndGeralfContinuousEffect(final GisaAndGeralfContinuousEffect effect) { super(effect); } @Override public GisaAndGeralfContinuousEffect copy() { return new GisaAndGeralfContinuousEffect(this); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getControllerId()); if (player != null) { for (Card card : player.getGraveyard().getCards(filter, game)) { ContinuousEffect effect = new GisaAndGeralfCastFromGraveyardEffect(); effect.setTargetPointer(new FixedTarget(card.getId())); game.addEffect(effect, source); } return true; } return false; } } class GisaAndGeralfCastFromGraveyardEffect extends AsThoughEffectImpl { GisaAndGeralfCastFromGraveyardEffect() { super(AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, Duration.EndOfTurn, Outcome.Benefit); staticText = "You may cast a Zombie creature card from your graveyard"; } GisaAndGeralfCastFromGraveyardEffect(final GisaAndGeralfCastFromGraveyardEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { return true; } @Override public GisaAndGeralfCastFromGraveyardEffect copy() { return new GisaAndGeralfCastFromGraveyardEffect(this); } @Override public boolean applies(UUID objectId, Ability source, UUID affectedControllerId, Game game) { if (objectId.equals(getTargetPointer().getFirst(game, source))) { if (affectedControllerId.equals(source.getControllerId())) { GisaAndGeralfWatcher watcher = (GisaAndGeralfWatcher) game.getState().getWatchers().get(GisaAndGeralfWatcher.class.getSimpleName(), source.getSourceId()); return !watcher.isAbilityUsed(); } } return false; } } class GisaAndGeralfWatcher extends Watcher { boolean abilityUsed = false; GisaAndGeralfWatcher() { super("GisaAndGeralfWatcher", WatcherScope.CARD); } GisaAndGeralfWatcher(final GisaAndGeralfWatcher watcher) { super(watcher); this.abilityUsed = watcher.abilityUsed; } @Override public void watch(GameEvent event, Game game) { if (event.getType() == GameEvent.EventType.SPELL_CAST && event.getZone() == Zone.GRAVEYARD) { Spell spell = (Spell) game.getObject(event.getTargetId()); if (spell.isCreature() && spell.hasSubtype("Zombie", game)) { abilityUsed = true; } } } @Override public GisaAndGeralfWatcher copy() { return new GisaAndGeralfWatcher(this); } @Override public void reset() { super.reset(); abilityUsed = false; } public boolean isAbilityUsed() { return abilityUsed; } }