/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.d; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.costs.common.TapSourceCost; import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.DrawCardAllEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.cards.CardsImpl; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.players.Player; import java.util.UUID; /** * * @author LevelX2 */ public class DakraMystic extends CardImpl { public DakraMystic(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{U}"); this.subtype.add("Merfolk"); this.subtype.add("Wizard"); this.power = new MageInt(1); this.toughness = new MageInt(1); // {U},{T}:Each player reveals the top card of his or her library. You may put the revealed cards into their owners graveyard. If you don't, each player draws a card. Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DakraMysticEffect(), new ManaCostsImpl("{U}")); ability.addCost(new TapSourceCost()); this.addAbility(ability); } public DakraMystic(final DakraMystic card) { super(card); } @Override public DakraMystic copy() { return new DakraMystic(this); } } class DakraMysticEffect extends OneShotEffect { public DakraMysticEffect() { super(Outcome.Detriment); this.staticText = "Each player reveals the top card of his or her library. You may put the revealed cards into their owners graveyard. If you don't, each player draws a card"; } public DakraMysticEffect(final DakraMysticEffect effect) { super(effect); } @Override public DakraMysticEffect copy() { return new DakraMysticEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { for(UUID playerId: game.getState().getPlayersInRange(controller.getId(), game)) { Player player = game.getPlayer(playerId); if (player != null && player.getLibrary().hasCards()) { player.revealCards(player.getLogName(), new CardsImpl(player.getLibrary().getFromTop(game)), game); } } if (controller.chooseUse(outcome, "Put revealed cards into graveyard?", source, game)) { for(UUID playerId: game.getState().getPlayersInRange(controller.getId(), game)) { Player player = game.getPlayer(playerId); if (player != null && player.getLibrary().hasCards()) { player.moveCards(player.getLibrary().getFromTop(game), Zone.GRAVEYARD, source, game); } } } else { new DrawCardAllEffect(1).apply(game, source); } return true; } return false; } }