/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.decorator; import java.util.UUID; import mage.abilities.ActivatedAbilityImpl; import mage.abilities.condition.Condition; import mage.abilities.costs.Cost; import mage.abilities.costs.Costs; import mage.abilities.costs.mana.ManaCosts; import mage.abilities.effects.Effect; import mage.abilities.effects.Effects; import mage.constants.EffectType; import mage.constants.Zone; import mage.game.Game; /** * The card / permanent has the ability only, if the condition is true. * * @author LevelX */ public class ConditionalGainActivatedAbility extends ActivatedAbilityImpl { private final Condition condition; private String staticText = ""; private static final Effects emptyEffects = new Effects(); public ConditionalGainActivatedAbility(Zone zone, Effect effect, ManaCosts cost, Condition condition, String rule) { super(zone, effect, cost); this.condition = condition; this.staticText = rule; } public ConditionalGainActivatedAbility(Zone zone, Effect effect, Costs costs, Condition condition, String rule) { super(zone, effect, costs); this.condition = condition; this.staticText = rule; } public ConditionalGainActivatedAbility(Zone zone, Effect effect, Cost cost, Condition condition, String rule) { super(zone, effect, cost); this.condition = condition; this.staticText = rule; } public ConditionalGainActivatedAbility(ConditionalGainActivatedAbility ability) { super(ability); this.condition = ability.condition; this.staticText = ability.staticText; } @Override public Effects getEffects(Game game, EffectType effectType) { if (!condition.apply(game, this)) { return emptyEffects; } return super.getEffects(game, effectType); } @Override public boolean canActivate(UUID playerId, Game game) { if (!condition.apply(game, this)) { return false; } return super.canActivate(playerId, game); } @Override public ConditionalGainActivatedAbility copy() { return new ConditionalGainActivatedAbility(this); } @Override public String getRule() { return staticText; } }