/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.triggers; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class DrawTriggeredTest extends CardTestPlayerBase { /* * Day's Undoing - Doesn't create card draw triggers "Specifically, it * doesn't work with Chasm Skulker. * * Steps to reproduce: 1) Have Chasm Skulker on the battlefield. 2) Cast Day's Undoing. 3) You will draw 7 cards, but Chasm Skulker's ""when you draw a card"" trigger does not trigger." ==> What is correct */ @Test public void DaysUndoingTriggeredDrewEventAreRemovedTest() { // Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. If it's your turn, end the turn. addCard(Zone.HAND, playerA, "Day's Undoing"); addCard(Zone.BATTLEFIELD, playerA, "Island", 3); // Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. // When Chasm Skulker dies, put X 1/1 blue Squid creature tokens with islandwalk onto the battlefield, where X is the number of +1/+1 counters on Chasm Skulker. addCard(Zone.BATTLEFIELD, playerB, "Chasm Skulker", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Day's Undoing"); setStopAt(2, PhaseStep.UNTAP); execute(); assertExileCount("Day's Undoing", 1); assertPermanentCount(playerB, "Chasm Skulker", 1); assertPowerToughness(playerB, "Chasm Skulker", 1, 1); } /** * Consecrated Sphinx does not trigger when "Edric, Spymaster of Trest" lets * my opponent draw cards. */ @Test public void EdricSpymasterOfTrestTest() { // Flying // Whenever an opponent draws a card, you may draw two cards. addCard(Zone.BATTLEFIELD, playerA, "Consecrated Sphinx", 1); // Whenever a creature deals combat damage to one of your opponents, its controller may draw a card. addCard(Zone.BATTLEFIELD, playerB, "Edric, Spymaster of Trest", 1); attack(2, playerB, "Edric, Spymaster of Trest"); setStopAt(2, PhaseStep.POSTCOMBAT_MAIN); execute(); assertHandCount(playerB, 2); // 1 from start of turn and 1 from Edric assertHandCount(playerA, 4); // 2 * 2 from Sphinx = 4 } /** * two consecrated sphinxes do not work properly, only gives one player * additional draw * */ @Test public void TwoConsecratedSphinxDifferentPlayers() { // Flying // Whenever an opponent draws a card, you may draw two cards. addCard(Zone.BATTLEFIELD, playerA, "Consecrated Sphinx", 1); // Flying // Whenever an opponent draws a card, you may draw two cards. addCard(Zone.BATTLEFIELD, playerB, "Consecrated Sphinx", 1); setChoice(playerA, "Yes"); setChoice(playerA, "No"); setChoice(playerA, "No"); setChoice(playerB, "Yes"); setChoice(playerB, "No"); setStopAt(2, PhaseStep.PRECOMBAT_MAIN); execute(); assertHandCount(playerB, 3); // 1 from start of turn 1 and 4 from Opponents draw of 2 cards assertHandCount(playerA, 2); // 2 from Sphinx triggered by the normal draw } @Test public void TwoConsecratedSphinxSamePlayer() { // Flying // Whenever an opponent draws a card, you may draw two cards. addCard(Zone.BATTLEFIELD, playerA, "Consecrated Sphinx", 2); setStopAt(2, PhaseStep.PRECOMBAT_MAIN); execute(); assertHandCount(playerB, 1); // 1 from start of turn 1 and 4 from Opponents draw of 2 cards assertHandCount(playerA, 4); // 2 from Sphinx triggered by the normal draw } }