/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common.continuous; import mage.MageObjectReference; import mage.abilities.Ability; import mage.abilities.effects.ContinuousEffectImpl; import mage.cards.Card; import mage.constants.Duration; import mage.constants.Layer; import mage.constants.Outcome; import mage.constants.SubLayer; import mage.game.Game; import mage.game.permanent.Permanent; /** * * @author BetaSteward_at_googlemail.com */ public class GainAbilitySourceEffect extends ContinuousEffectImpl implements SourceEffect { protected Ability ability; // shall a card gain the ability (otherwise permanent) private boolean onCard; /** * Add ability with Duration.WhileOnBattlefield * * @param ability */ public GainAbilitySourceEffect(Ability ability) { this(ability, Duration.WhileOnBattlefield); } public GainAbilitySourceEffect(Ability ability, Duration duration) { this(ability, duration, false); } public GainAbilitySourceEffect(Ability ability, Duration duration, boolean onCard) { super(duration, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility); this.ability = ability; staticText = "{this} gains " + ability.getRule() + ' ' + duration.toString(); this.onCard = onCard; } public GainAbilitySourceEffect(Ability ability, Duration duration, boolean onCard, boolean noStaticText) { super(duration, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility); this.ability = ability; this.onCard = onCard; if (noStaticText) { staticText = null; } } public GainAbilitySourceEffect(final GainAbilitySourceEffect effect) { super(effect); this.ability = effect.ability.copy(); ability.newId(); // This is needed if the effect is copied e.g. by a clone so the ability can be added multiple times to permanents this.onCard = effect.onCard; } @Override public GainAbilitySourceEffect copy() { return new GainAbilitySourceEffect(this); } @Override public void init(Ability source, Game game) { super.init(source, game); if (affectedObjectsSet) { Permanent permanent = game.getPermanentEntering(source.getSourceId()); if (permanent != null) { affectedObjectList.add(new MageObjectReference(source.getSourceId(), game.getState().getZoneChangeCounter(source.getSourceId()) + 1, game)); } else { affectedObjectList.add(new MageObjectReference(source.getSourceId(), game)); } } } @Override public boolean apply(Game game, Ability source) { if (onCard) { Card card; if (affectedObjectsSet) { card = affectedObjectList.get(0).getCard(game); } else { card = game.getCard(source.getSourceId()); } if (card != null) { // add ability to card only once game.getState().addOtherAbility(card, ability); return true; } } else { Permanent permanent; if (affectedObjectsSet) { permanent = affectedObjectList.get(0).getPermanent(game); } else { permanent = game.getPermanent(source.getSourceId()); } if (permanent != null) { permanent.addAbility(ability, source.getSourceId(), game, false); return true; } } if (duration == Duration.Custom) { this.discard(); } return true; } }