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package mage.cards.t;
import mage.constants.CardType;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.Outcome;
import mage.filter.FilterPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetOpponent;
import java.util.UUID;
/**
* @author noxx
*/
public class TyrantOfDiscord extends CardImpl {
public TyrantOfDiscord(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{4}{R}{R}{R}");
this.subtype.add("Elemental");
this.power = new MageInt(7);
this.toughness = new MageInt(7);
// When Tyrant of Discord enters the battlefield, target opponent chooses a permanent he or she controls at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process.
Ability ability = new EntersBattlefieldTriggeredAbility(new TyrantOfDiscordEffect());
ability.addTarget(new TargetOpponent());
this.addAbility(ability);
}
public TyrantOfDiscord(final TyrantOfDiscord card) {
super(card);
}
@Override
public TyrantOfDiscord copy() {
return new TyrantOfDiscord(this);
}
}
class TyrantOfDiscordEffect extends OneShotEffect {
public TyrantOfDiscordEffect() {
super(Outcome.Benefit);
this.staticText = "target opponent chooses a permanent he or she controls at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process";
}
public TyrantOfDiscordEffect(final TyrantOfDiscordEffect effect) {
super(effect);
}
@Override
public TyrantOfDiscordEffect copy() {
return new TyrantOfDiscordEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
UUID target = source.getFirstTarget();
Player opponent = game.getPlayer(target);
if (opponent != null) {
boolean stop = false;
while (!stop) {
int count = game.getBattlefield().countAll(new FilterPermanent(), opponent.getId(), game);
if (count > 0) {
int random = (int)(Math.random()*count);
int index = 0;
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(opponent.getId())) {
if (index == random) {
if (permanent.sacrifice(source.getSourceId(), game)) {
if (permanent.isLand()) {
stop = true;
game.informPlayers("Land permanent has been sacrificed: " + permanent.getName() + ". Stopping process.");
} else {
game.informPlayers("Nonland permanent has been sacrificed: " + permanent.getName() + ". Repeating process.");
}
} else {
game.informPlayers("Couldn't sacrifice a permanent. Stopping the process.");
stop = true;
}
break;
}
index++;
}
} else {
game.informPlayers("There is no permanent to sacrifice");
stop = true;
}
}
}
return true;
}
}