/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.t; import mage.constants.CardType; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.Outcome; import mage.filter.FilterPermanent; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.common.TargetOpponent; import java.util.UUID; /** * @author noxx */ public class TyrantOfDiscord extends CardImpl { public TyrantOfDiscord(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{4}{R}{R}{R}"); this.subtype.add("Elemental"); this.power = new MageInt(7); this.toughness = new MageInt(7); // When Tyrant of Discord enters the battlefield, target opponent chooses a permanent he or she controls at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process. Ability ability = new EntersBattlefieldTriggeredAbility(new TyrantOfDiscordEffect()); ability.addTarget(new TargetOpponent()); this.addAbility(ability); } public TyrantOfDiscord(final TyrantOfDiscord card) { super(card); } @Override public TyrantOfDiscord copy() { return new TyrantOfDiscord(this); } } class TyrantOfDiscordEffect extends OneShotEffect { public TyrantOfDiscordEffect() { super(Outcome.Benefit); this.staticText = "target opponent chooses a permanent he or she controls at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process"; } public TyrantOfDiscordEffect(final TyrantOfDiscordEffect effect) { super(effect); } @Override public TyrantOfDiscordEffect copy() { return new TyrantOfDiscordEffect(this); } @Override public boolean apply(Game game, Ability source) { UUID target = source.getFirstTarget(); Player opponent = game.getPlayer(target); if (opponent != null) { boolean stop = false; while (!stop) { int count = game.getBattlefield().countAll(new FilterPermanent(), opponent.getId(), game); if (count > 0) { int random = (int)(Math.random()*count); int index = 0; for (Permanent permanent : game.getBattlefield().getAllActivePermanents(opponent.getId())) { if (index == random) { if (permanent.sacrifice(source.getSourceId(), game)) { if (permanent.isLand()) { stop = true; game.informPlayers("Land permanent has been sacrificed: " + permanent.getName() + ". Stopping process."); } else { game.informPlayers("Nonland permanent has been sacrificed: " + permanent.getName() + ". Repeating process."); } } else { game.informPlayers("Couldn't sacrifice a permanent. Stopping the process."); stop = true; } break; } index++; } } else { game.informPlayers("There is no permanent to sacrifice"); stop = true; } } } return true; } }