/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common.continuous; import mage.MageObjectReference; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.keyword.ProtectionAbility; import mage.choices.ChoiceColor; import mage.constants.Duration; import mage.filter.FilterCard; import mage.filter.predicate.mageobject.ColorPredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; /** * * @author LevelX2 */ public class GainProtectionFromColorSourceEffect extends GainAbilitySourceEffect { FilterCard protectionFilter; public GainProtectionFromColorSourceEffect(Duration duration) { super(new ProtectionAbility(new FilterCard()), duration); protectionFilter = (FilterCard)((ProtectionAbility)ability).getFilter(); } public GainProtectionFromColorSourceEffect(final GainProtectionFromColorSourceEffect effect) { super(effect); this.protectionFilter = effect.protectionFilter.copy(); } @Override public GainProtectionFromColorSourceEffect copy() { return new GainProtectionFromColorSourceEffect(this); } @Override public void init(Ability source, Game game) { super.init(source, game); Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { ChoiceColor colorChoice = new ChoiceColor(true); colorChoice.setMessage("Choose color for protection ability"); while (!colorChoice.isChosen()) { controller.choose(outcome, colorChoice, game); if (!controller.canRespond()) { discard(); return; } } game.informPlayers("Choosen color: " + colorChoice.getColor()); protectionFilter.add(new ColorPredicate(colorChoice.getColor())); protectionFilter.setMessage(colorChoice.getChoice()); ((ProtectionAbility)ability).setFilter(protectionFilter); return; } discard(); } @Override public boolean apply(Game game, Ability source) { Permanent permanent = game.getPermanent(source.getSourceId()); if (permanent != null && new MageObjectReference(permanent, game).refersTo(source.getSourceObject(game), game)) { permanent.addAbility(ability, source.getSourceId(), game); } else { // the source permanent is no longer on the battlefield, effect can be discarded discard(); } return true; } @Override public String getText(Mode mode) { return "{this} gains protection from the color of your choice " + duration.toString(); } }