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package mage.abilities.effects.common.continuous;
import java.util.Iterator;
import mage.MageObjectReference;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author LevelX2
*/
public class SwitchPowerToughnessAllEffect extends ContinuousEffectImpl {
static FilterCreaturePermanent filter = new FilterCreaturePermanent();
public SwitchPowerToughnessAllEffect(Duration duration) {
super(duration, Layer.PTChangingEffects_7, SubLayer.SwitchPT_e, Outcome.BoostCreature);
}
public SwitchPowerToughnessAllEffect(final SwitchPowerToughnessAllEffect effect) {
super(effect);
}
@Override
public SwitchPowerToughnessAllEffect copy() {
return new SwitchPowerToughnessAllEffect(this);
}
@Override
public void init(Ability source, Game game) {
super.init(source, game);
if (this.affectedObjectsSet) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
for (Permanent perm :game.getState().getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) {
affectedObjectList.add(new MageObjectReference(perm, game));
}
}
}
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
if (this.affectedObjectsSet) {
for (Iterator<MageObjectReference> it = affectedObjectList.iterator(); it.hasNext();) { // filter may not be used again, because object can have changed filter relevant attributes but still geets boost
Permanent creature = it.next().getPermanent(game);
if (creature != null) {
int power = creature.getPower().getValue();
creature.getPower().setValue(creature.getToughness().getValue());
creature.getToughness().setValue(power);
} else {
it.remove();
}
}
} else {
for (Permanent creature :game.getState().getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) {
int power = creature.getPower().getValue();
creature.getPower().setValue(creature.getToughness().getValue());
creature.getToughness().setValue(power);
}
}
return true;
}
return false;
}
@Override
public String getText(Mode mode) {
StringBuilder sb = new StringBuilder();
sb.append("Switch each creature's power and toughness");
if (!duration.toString().isEmpty()) {
sb.append(' ');
sb.append(duration.toString());
}
return sb.toString();
}
}