/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.single; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class JacesMindseekerTest extends CardTestPlayerBase { /** * Jace's Mindseeker trigger ability is not working properly. It doesn't * allow me to cast an instant or sorcery if there is one among the 5 cards * put into the graveyard. I think the problem is that when the cards are * put into the graveyard, the cards can't be cast anymore. What if the * cards are revealed first before they are put into the graveyard? That * doesn't follow the sequence on the card, but it might solve the bug. */ @Test public void testJacesMindseeker() { addCard(Zone.BATTLEFIELD, playerA, "Island", 6); // Flying // When Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of his or her library into his or her graveyard. // You may cast an instant or sorcery card from among them without paying its mana cost. addCard(Zone.HAND, playerA, "Jace's Mindseeker", 1); // Creature 4/4 {4}{U}{U} addCard(Zone.LIBRARY, playerB, "Silvercoat Lion", 2); addCard(Zone.LIBRARY, playerB, "Lightning Bolt", 1); addCard(Zone.LIBRARY, playerB, "Silvercoat Lion", 2); skipInitShuffling(); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Jace's Mindseeker"); addTarget(playerA, playerB); setChoice(playerA, "Yes"); setChoice(playerA, "Lightning Bolt"); addTarget(playerA, playerB); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Jace's Mindseeker", 1); assertGraveyardCount(playerB, "Lightning Bolt", 1); assertGraveyardCount(playerB, "Silvercoat Lion", 4); assertLife(playerA, 20); assertLife(playerB, 17); } }