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package mage.cards.e;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.condition.LockedInCondition;
import mage.abilities.condition.common.KickedCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.continuous.BoostTargetEffect;
import mage.abilities.keyword.KickerAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.token.ElementalAppealElementalToken;
/**
*
* @author North
*/
public class ElementalAppeal extends CardImpl {
public ElementalAppeal(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{R}{R}{R}{R}");
// Kicker {5}
this.addAbility(new KickerAbility("{5}"));
// Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.
this.getSpellAbility().addEffect(new ElementalAppealEffect());
// If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.
this.getSpellAbility().addEffect(new ConditionalContinuousEffect(
new BoostTargetEffect(7, 0, Duration.EndOfTurn),
new LockedInCondition(KickedCondition.instance),
"If {this} was kicked, that creature gets +7/+0 until end of turn"));
}
public ElementalAppeal(final ElementalAppeal card) {
super(card);
}
@Override
public ElementalAppeal copy() {
return new ElementalAppeal(this);
}
}
class ElementalAppealEffect extends OneShotEffect {
public ElementalAppealEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step";
}
public ElementalAppealEffect(final ElementalAppealEffect effect) {
super(effect);
}
@Override
public ElementalAppealEffect copy() {
return new ElementalAppealEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
CreateTokenEffect effect = new CreateTokenEffect(new ElementalAppealElementalToken());
if (effect.apply(game, source)) {
effect.exileTokensCreatedAtNextEndStep(game, source);
return true;
}
return false;
}
}