/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.keyword; import mage.abilities.Ability; import mage.abilities.common.BecomesBlockedTriggeredAbility; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.effects.Effect; import mage.abilities.effects.common.continuous.BoostSourceEffect; import mage.constants.Duration; import mage.game.Game; import mage.game.combat.CombatGroup; /** * * @author LoneFox */ public class RampageAbility extends BecomesBlockedTriggeredAbility { private final String rule; public RampageAbility(int amount) { super(null, false); rule = "rampage " + amount + "(Whenever this creature becomes blocked, it gets +" + amount + "/+" + amount + " until end of turn for each creature blocking it beyond the first.)"; RampageValue rv = new RampageValue(amount); this.addEffect(new BoostSourceEffect(rv, rv, Duration.EndOfTurn, true)); } public RampageAbility(final RampageAbility ability) { super(ability); this.rule = ability.rule; } @Override public RampageAbility copy() { return new RampageAbility(this); } @Override public String getRule() { return rule; } } class RampageValue implements DynamicValue { private final int amount; public RampageValue(int amount) { this.amount = amount; } public RampageValue(final RampageValue value) { this.amount = value.amount; } @Override public RampageValue copy() { return new RampageValue(this); } @Override public int calculate(Game game, Ability sourceAbility, Effect effect) { for (CombatGroup combatGroup : game.getCombat().getGroups()) { if (combatGroup.getAttackers().contains(sourceAbility.getSourceId())) { int blockers = combatGroup.getBlockers().size(); return blockers > 1 ? (blockers - 1) * amount : 0; } } return 0; } @Override public String getMessage() { return "rampage " + amount + "(Whenever this creature becomes blocked, it gets +" + amount + "/+" + amount + " until end of turn for each creature blocking it beyond the first.)"; } }