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package mage.cards.j;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.SacrificeTargetEffect;
import mage.abilities.effects.common.continuous.BoostTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.target.targetpointer.FixedTarget;
import java.util.UUID;
/**
* @author LevelX
*/
public class JunkyoBell extends CardImpl {
public JunkyoBell(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{4}");
// At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn,
// where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.
PermanentsOnBattlefieldCount amount = new PermanentsOnBattlefieldCount(new FilterControlledCreaturePermanent());
Ability ability = new BeginningOfUpkeepTriggeredAbility(new BoostTargetEffect(amount, amount, Duration.EndOfTurn), TargetController.YOU, true);
ability.addTarget(new TargetControlledCreaturePermanent());
ability.addEffect(new JunkyoBellSacrificeEffect());
this.addAbility(ability);
}
public JunkyoBell(final JunkyoBell card) {
super(card);
}
@Override
public JunkyoBell copy() {
return new JunkyoBell(this);
}
private static class JunkyoBellSacrificeEffect extends OneShotEffect {
public JunkyoBellSacrificeEffect() {
super(Outcome.Sacrifice);
this.staticText = "If you do, sacrifice that creature at the beginning of the next end step";
}
public JunkyoBellSacrificeEffect(final JunkyoBellSacrificeEffect effect) {
super(effect);
}
@Override
public JunkyoBellSacrificeEffect copy() {
return new JunkyoBellSacrificeEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent creature = game.getPermanent(source.getFirstTarget());
if (creature != null) {
SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("sacrifice boosted " + creature.getName(), source.getControllerId());
sacrificeEffect.setTargetPointer(new FixedTarget(creature, game));
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(sacrificeEffect);
game.addDelayedTriggeredAbility(delayedAbility, source);
return true;
}
return false;
}
}
}