/* * Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common.combat; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.effects.RequirementEffect; import mage.constants.Duration; import mage.game.Game; import mage.game.permanent.Permanent; /** * http://tappedout.net/mtg-questions/must-be-blocked-if-able-effect-makes-other-attacking-creatures-essentially-unblockable/ * * When you Declare Blockers, you choose an arrangement for your blockers, then * check to see if there are any restrictions or requirements. * * If any restrictions are violated, the block is illegal. (For example, trying * to block with Sightless Ghoul) If any requirements are violated, the least * possible number of requirements must be violated, otherwise the block is * illegal. (For example, your opponent control two creatures that he has cast * Deadly Allure on, but you control only one creature. Blocking either one will * violate a requirement, "This creature must be blocked this turn if able", but * it will also violate the least possible number of requirements, thus it is * legal.) If the block is illegal, the game state backs up and you declare * blockers again. (Note that while you can, in some cases, circumvent * requirements such as "This creature must be blocked" or "This creature must * block any attacking creature" you can never circumvent restrictions: "This * creature can't block" or "Only one creature may block this turn.") Because * you declare ALL your blockers at once, THEN check for * restrictions/requirements, you may block Deadly Allure'd creatures with only * one creature, if you choose. This still works with Lure: This card sets up a * requirement that ALL creatures must block it if able. Any block that violates * more than the minimum number of requirements is still illegal. * * @author LevelX2 */ public class MustBeBlockedByAtLeastOneSourceEffect extends RequirementEffect { public MustBeBlockedByAtLeastOneSourceEffect() { this(Duration.EndOfTurn); } public MustBeBlockedByAtLeastOneSourceEffect(Duration duration) { super(duration); staticText = "{this} must be blocked " + (duration == Duration.EndOfTurn ? "this turn " : "") + "if able"; } public MustBeBlockedByAtLeastOneSourceEffect(final MustBeBlockedByAtLeastOneSourceEffect effect) { super(effect); } @Override public boolean applies(Permanent permanent, Ability source, Game game) { return permanent.canBlock(source.getSourceId(), game); } @Override public boolean mustAttack(Game game) { return false; } @Override public boolean mustBlock(Game game) { return false; } @Override public UUID mustBlockAttackerIfElseUnblocked(Ability source, Game game) { return source.getSourceId(); } @Override public MustBeBlockedByAtLeastOneSourceEffect copy() { return new MustBeBlockedByAtLeastOneSourceEffect(this); } }