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* Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved.
*
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package mage.abilities.effects.common.combat;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.RequirementEffect;
import mage.constants.Duration;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
* http://tappedout.net/mtg-questions/must-be-blocked-if-able-effect-makes-other-attacking-creatures-essentially-unblockable/
*
* When you Declare Blockers, you choose an arrangement for your blockers, then
* check to see if there are any restrictions or requirements.
*
* If any restrictions are violated, the block is illegal. (For example, trying
* to block with Sightless Ghoul) If any requirements are violated, the least
* possible number of requirements must be violated, otherwise the block is
* illegal. (For example, your opponent control two creatures that he has cast
* Deadly Allure on, but you control only one creature. Blocking either one will
* violate a requirement, "This creature must be blocked this turn if able", but
* it will also violate the least possible number of requirements, thus it is
* legal.) If the block is illegal, the game state backs up and you declare
* blockers again. (Note that while you can, in some cases, circumvent
* requirements such as "This creature must be blocked" or "This creature must
* block any attacking creature" you can never circumvent restrictions: "This
* creature can't block" or "Only one creature may block this turn.") Because
* you declare ALL your blockers at once, THEN check for
* restrictions/requirements, you may block Deadly Allure'd creatures with only
* one creature, if you choose. This still works with Lure: This card sets up a
* requirement that ALL creatures must block it if able. Any block that violates
* more than the minimum number of requirements is still illegal.
*
* @author LevelX2
*/
public class MustBeBlockedByAtLeastOneSourceEffect extends RequirementEffect {
public MustBeBlockedByAtLeastOneSourceEffect() {
this(Duration.EndOfTurn);
}
public MustBeBlockedByAtLeastOneSourceEffect(Duration duration) {
super(duration);
staticText = "{this} must be blocked " + (duration == Duration.EndOfTurn ? "this turn " : "") + "if able";
}
public MustBeBlockedByAtLeastOneSourceEffect(final MustBeBlockedByAtLeastOneSourceEffect effect) {
super(effect);
}
@Override
public boolean applies(Permanent permanent, Ability source, Game game) {
return permanent.canBlock(source.getSourceId(), game);
}
@Override
public boolean mustAttack(Game game) {
return false;
}
@Override
public boolean mustBlock(Game game) {
return false;
}
@Override
public UUID mustBlockAttackerIfElseUnblocked(Ability source, Game game) {
return source.getSourceId();
}
@Override
public MustBeBlockedByAtLeastOneSourceEffect copy() {
return new MustBeBlockedByAtLeastOneSourceEffect(this);
}
}