/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.rollback; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class TransformTest extends CardTestPlayerBase { /** * */ @Test public void testTransform() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 5); // First strike, lifelink // At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider. // BACK: It That Rides as One // Creature 4/4 First strike, lifelink addCard(Zone.HAND, playerA, "Lone Rider"); // Creature {1}{W} 1/1 // When Venerable Monk enters the battlefield, you gain 2 life. addCard(Zone.HAND, playerA, "Venerable Monk"); // Creature {2}{W} 2/2 castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lone Rider"); castSpell(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "Venerable Monk"); attack(3, playerA, "Lone Rider"); setStopAt(4, PhaseStep.PRECOMBAT_MAIN); execute(); assertLife(playerA, 23); assertLife(playerB, 19); assertPermanentCount(playerA, "Venerable Monk", 1); assertPermanentCount(playerA, "It That Rides as One", 1); } @Test public void testRollbackWithTransform() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 5); // First strike, lifelink // At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider. // BACK: It That Rides as One // Creature 4/4 First strike, lifelink addCard(Zone.HAND, playerA, "Lone Rider"); // Creature {1}{W} 1/1 // When Venerable Monk enters the battlefield, you gain 2 life. addCard(Zone.HAND, playerA, "Venerable Monk"); // Creature {2}{W} 2/2 castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lone Rider"); castSpell(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "Venerable Monk"); attack(3, playerA, "Lone Rider"); rollbackTurns(3, PhaseStep.END_TURN, playerA, 0); setStopAt(4, PhaseStep.PRECOMBAT_MAIN); execute(); assertLife(playerA, 23); assertLife(playerB, 19); assertPermanentCount(playerA, "Venerable Monk", 1); assertPermanentCount(playerA, "It That Rides as One", 1); } }