/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.mana; import mage.Mana; import mage.abilities.costs.Cost; import mage.abilities.effects.common.AddManaOfAnyColorEffect; import mage.abilities.effects.common.BasicManaEffect; import mage.constants.Zone; import mage.game.Game; import mage.util.CardUtil; import java.util.UUID; /** * * @author LevelX2 */ public class ActivateOncePerTurnManaAbility extends ActivatedManaAbilityImpl { static class ActivationInfo { public int turnNum; public int activationCounter; public ActivationInfo(int turnNum, int activationCounter) { this.turnNum = turnNum; this.activationCounter = activationCounter; } } public ActivateOncePerTurnManaAbility(Zone zone, BasicManaEffect effect, Cost cost) { super(zone, effect, cost); this.netMana.add(effect.getMana()); } public ActivateOncePerTurnManaAbility(Zone zone, AddManaOfAnyColorEffect effect, Cost cost) { super(zone, effect, cost); this.netMana.add(new Mana(0,0,0,0,0,0,effect.getAmount(), 0)); } public ActivateOncePerTurnManaAbility(ActivateOncePerTurnManaAbility ability) { super(ability); } @Override public boolean canActivate(UUID playerId, Game game) { if (super.canActivate(playerId, game)) { ActivationInfo activationInfo = getActivationInfo(game); if (activationInfo == null || activationInfo.turnNum != game.getTurnNum() || activationInfo.activationCounter < 1) { return true; } } return false; } @Override public boolean activate(Game game, boolean noMana) { if (canActivate(this.controllerId, game)) { if (super.activate(game, noMana)) { ActivationInfo activationInfo = getActivationInfo(game); if (activationInfo == null) { activationInfo = new ActivationInfo(game.getTurnNum(), 1); } else { if (activationInfo.turnNum != game.getTurnNum()) { activationInfo.turnNum = game.getTurnNum(); activationInfo.activationCounter = 1; } else { activationInfo.activationCounter++; } } setActivationInfo(activationInfo, game); return true; } } return false; } @Override public String getRule() { return super.getRule() + " Activate this ability only once each turn."; } @Override public ActivateOncePerTurnManaAbility copy() { return new ActivateOncePerTurnManaAbility(this); } private ActivationInfo getActivationInfo(Game game) { Integer turnNum = (Integer) game.getState().getValue(CardUtil.getCardZoneString("activationsTurn", sourceId, game)); Integer activationCount = (Integer) game.getState().getValue(CardUtil.getCardZoneString("activationsCount", sourceId, game)); if (turnNum == null || activationCount == null) { return null; } return new ActivationInfo(turnNum, activationCount); } private void setActivationInfo(ActivationInfo activationInfo, Game game) { game.getState().setValue(CardUtil.getCardZoneString("activationsTurn", sourceId, game), activationInfo.turnNum); game.getState().setValue(CardUtil.getCardZoneString("activationsCount", sourceId, game), activationInfo.activationCounter); } }