/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.n; import mage.abilities.Ability; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.common.FilterLandPermanent; import mage.game.Game; import mage.game.events.DamagedPlayerEvent; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.permanent.Permanent; import java.util.HashSet; import java.util.List; import java.util.Set; import java.util.UUID; /** * * @author LevelX2 */ public class NaturesWill extends CardImpl { public NaturesWill(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{G}{G}"); // Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. this.addAbility(new NaturesWillTriggeredAbility()); } public NaturesWill(final NaturesWill card) { super(card); } @Override public NaturesWill copy() { return new NaturesWill(this); } } class NaturesWillTriggeredAbility extends TriggeredAbilityImpl { private boolean madeDamge = false; private Set<UUID> damagedPlayers = new HashSet<>(); public NaturesWillTriggeredAbility() { super(Zone.BATTLEFIELD, new NaturesWillEffect(), false); } public NaturesWillTriggeredAbility(final NaturesWillTriggeredAbility ability) { super(ability); this.madeDamge = ability.madeDamge; this.damagedPlayers = new HashSet<>(); this.damagedPlayers.addAll(ability.damagedPlayers); } @Override public NaturesWillTriggeredAbility copy() { return new NaturesWillTriggeredAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == EventType.DAMAGED_PLAYER || event.getType() == EventType.COMBAT_DAMAGE_STEP_POST; } @Override public boolean checkTrigger(GameEvent event, Game game) { if (event.getType() == EventType.DAMAGED_PLAYER) { DamagedPlayerEvent damageEvent = (DamagedPlayerEvent) event; Permanent p = game.getPermanent(event.getSourceId()); if (damageEvent.isCombatDamage() && p != null && p.getControllerId().equals(this.getControllerId())) { madeDamge = true; damagedPlayers.add(event.getPlayerId()); } } if (event.getType() == EventType.COMBAT_DAMAGE_STEP_POST) { if (madeDamge) { Set<UUID> damagedPlayersCopy = new HashSet<>(); damagedPlayersCopy.addAll(damagedPlayers); for(Effect effect: this.getEffects()) { effect.setValue("damagedPlayers", damagedPlayersCopy); } damagedPlayers.clear(); madeDamge = false; return true; } } return false; } @Override public String getRule() { return "Whenever one or more creatures you control deal combat damage to a player, " + super.getRule(); } } class NaturesWillEffect extends OneShotEffect { public NaturesWillEffect() { super(Outcome.Benefit); this.staticText = "tap all lands that player controls and untap all lands you control"; } public NaturesWillEffect(final NaturesWillEffect effect) { super(effect); } @Override public NaturesWillEffect copy() { return new NaturesWillEffect(this); } @Override public boolean apply(Game game, Ability source) { Set<UUID> damagedPlayers = (HashSet<UUID>) this.getValue("damagedPlayers"); if (damagedPlayers == null) { return false; } FilterLandPermanent filter = new FilterLandPermanent(); List<Permanent> lands = game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game); for (Permanent land : lands) { if (damagedPlayers.contains(land.getControllerId())) { land.tap(game); } else if (land.getControllerId().equals(source.getControllerId())) { land.untap(game); } } return false; } }