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package org.mage.test.cards.replacement;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author Dilnu
*/
public class SkullbriarTest extends CardTestPlayerBase {
/**
* Skullbriar retains counters even when Humility is on the field.
*/
@Test
public void testSkullbriarCloudshift() {
// Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
addCard(Zone.BATTLEFIELD, playerB, "Skullbriar, the Walking Grave");
addCard(Zone.BATTLEFIELD, playerB, "Plains");
addCard(Zone.BATTLEFIELD, playerB, "Forest");
// Put a +1/+1 counter on target creature.
addCard(Zone.HAND, playerB, "Battlegrowth");
// Exile target creature you control, then return that card to the battlefield under your control.
addCard(Zone.HAND, playerB, "Cloudshift");
castSpell(1, PhaseStep.UPKEEP, playerB, "Battlegrowth", "Skullbriar, the Walking Grave");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Cloudshift", "Skullbriar, the Walking Grave");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertCounterCount("Skullbriar, the Walking Grave", CounterType.P1P1, 1);
}
/**
* Skullbriar should not retain counters when Humility is on the field.
*/
@Test
public void testHumilityAndSkullbriarCloudshift() {
// Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
addCard(Zone.BATTLEFIELD, playerB, "Skullbriar, the Walking Grave");
// Enchantment {2}{W}{W}
// All creatures lose all abilities and are 1/1.
addCard(Zone.BATTLEFIELD, playerA, "Humility");
addCard(Zone.BATTLEFIELD, playerB, "Plains");
addCard(Zone.BATTLEFIELD, playerB, "Forest");
// Put a +1/+1 counter on target creature.
addCard(Zone.HAND, playerB, "Battlegrowth");
// Exile target creature you control, then return that card to the battlefield under your control.
addCard(Zone.HAND, playerB, "Cloudshift");
castSpell(1, PhaseStep.UPKEEP, playerB, "Battlegrowth", "Skullbriar, the Walking Grave");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Cloudshift", "Skullbriar, the Walking Grave");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertCounterCount("Skullbriar, the Walking Grave", CounterType.P1P1, 0);
}
}