/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.replacement; import mage.constants.PhaseStep; import mage.constants.Zone; import mage.counters.CounterType; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author Dilnu */ public class SkullbriarTest extends CardTestPlayerBase { /** * Skullbriar retains counters even when Humility is on the field. */ @Test public void testSkullbriarCloudshift() { // Counters remain on Skullbriar as it moves to any zone other than a player's hand or library. addCard(Zone.BATTLEFIELD, playerB, "Skullbriar, the Walking Grave"); addCard(Zone.BATTLEFIELD, playerB, "Plains"); addCard(Zone.BATTLEFIELD, playerB, "Forest"); // Put a +1/+1 counter on target creature. addCard(Zone.HAND, playerB, "Battlegrowth"); // Exile target creature you control, then return that card to the battlefield under your control. addCard(Zone.HAND, playerB, "Cloudshift"); castSpell(1, PhaseStep.UPKEEP, playerB, "Battlegrowth", "Skullbriar, the Walking Grave"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Cloudshift", "Skullbriar, the Walking Grave"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertCounterCount("Skullbriar, the Walking Grave", CounterType.P1P1, 1); } /** * Skullbriar should not retain counters when Humility is on the field. */ @Test public void testHumilityAndSkullbriarCloudshift() { // Counters remain on Skullbriar as it moves to any zone other than a player's hand or library. addCard(Zone.BATTLEFIELD, playerB, "Skullbriar, the Walking Grave"); // Enchantment {2}{W}{W} // All creatures lose all abilities and are 1/1. addCard(Zone.BATTLEFIELD, playerA, "Humility"); addCard(Zone.BATTLEFIELD, playerB, "Plains"); addCard(Zone.BATTLEFIELD, playerB, "Forest"); // Put a +1/+1 counter on target creature. addCard(Zone.HAND, playerB, "Battlegrowth"); // Exile target creature you control, then return that card to the battlefield under your control. addCard(Zone.HAND, playerB, "Cloudshift"); castSpell(1, PhaseStep.UPKEEP, playerB, "Battlegrowth", "Skullbriar, the Walking Grave"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Cloudshift", "Skullbriar, the Walking Grave"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertCounterCount("Skullbriar, the Walking Grave", CounterType.P1P1, 0); } }