/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.equipped; import mage.constants.PhaseStep; import mage.constants.Zone; import mage.game.permanent.Permanent; import org.junit.Assert; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class EquipRestrictedTest extends CardTestPlayerBase { @Test public void testEquipLeoninScimitarToNonLegendary() { addCard(Zone.BATTLEFIELD, playerB, "Auriok Windwalker"); addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion"); addCard(Zone.BATTLEFIELD, playerB, "Leonin Scimitar"); activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "{T}: Attach target Equipment you control to target creature you control.", "Leonin Scimitar"); addTarget(playerB, "Silvercout Lion"); setStopAt(2, PhaseStep.BEGIN_COMBAT); execute(); Permanent equipment = getPermanent("Leonin Scimitar", playerB); Assert.assertTrue("Leonin Scimitar has to be attached", equipment.getAttachedTo() != null); } /** * Konda's Banner, Gate Smasher, and O-Naginata can all be attached to * creatures that they should not be able to be attached to. The filter is * only applied to the EquipAbility and does not check other methods (such * as Auriok Windwaker) */ @Test public void testEquipKondasBannerToNonLegendary() { addCard(Zone.BATTLEFIELD, playerB, "Auriok Windwalker"); addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion"); addCard(Zone.BATTLEFIELD, playerB, "Konda's Banner"); activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "{T}: Attach target Equipment you control to target creature you control.", "Konda's Banner"); addTarget(playerB, "Silvercout Lion"); setStopAt(2, PhaseStep.BEGIN_COMBAT); execute(); Permanent equipment = getPermanent("Konda's Banner", playerB); Assert.assertTrue("Konda's Banner may not be attached", equipment.getAttachedTo() == null); } @Test public void testEquipGateSmasher() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 5); // {1}{W}: Kranioceros gets +0/+3 until end of turn. addCard(Zone.BATTLEFIELD, playerA, "Kranioceros");// 5/2 // Gate Smasher can be attached only to a creature with toughness 4 or greater. // Equipped creature gets +3/+0 and has trample. // Equip {3} addCard(Zone.BATTLEFIELD, playerA, "Gate Smasher"); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}{W}:"); activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Equip", "Kranioceros"); setStopAt(1, PhaseStep.END_TURN); execute(); assertPowerToughness(playerA, "Kranioceros", 8, 5); Permanent equipment = getPermanent("Gate Smasher", playerA); Assert.assertTrue("Gate Smasher may no longer be attached", equipment.getAttachedTo() != null); } @Test public void testEquipGateSmasherAndUnattached() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 5); // {1}{W}: Kranioceros gets +0/+3 until end of turn. addCard(Zone.BATTLEFIELD, playerA, "Kranioceros");// 5/2 // Gate Smasher can be attached only to a creature with toughness 4 or greater. // Equipped creature gets +3/+0 and has trample. // Equip {3} addCard(Zone.BATTLEFIELD, playerA, "Gate Smasher"); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}{W}:"); activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Equip", "Kranioceros"); setStopAt(2, PhaseStep.PRECOMBAT_MAIN); execute(); assertPowerToughness(playerA, "Kranioceros", 5, 2); Permanent equipment = getPermanent("Gate Smasher", playerA); Assert.assertTrue("Gate Smasher may no longer be attached", equipment.getAttachedTo() == null); } }