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package mage.cards.e;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.EwokToken;
import mage.players.Player;
import mage.target.targetpointer.FixedTarget;
import java.util.UUID;
/**
*
* @author Styxo
*/
public class EwokAmbush extends CardImpl {
public EwokAmbush(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{2}{G}");
// Create two 1/1 green Ewok creature tokens. Those tokens gain haste until end of turn.
this.getSpellAbility().addEffect(new EwokAmbushCreateTokenEffect());
}
public EwokAmbush(final EwokAmbush card) {
super(card);
}
@Override
public EwokAmbush copy() {
return new EwokAmbush(this);
}
}
class EwokAmbushCreateTokenEffect extends OneShotEffect {
public EwokAmbushCreateTokenEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "Create two 1/1 green Ewok creature tokens. Those tokens gain haste until end of turn";
}
public EwokAmbushCreateTokenEffect(final EwokAmbushCreateTokenEffect effect) {
super(effect);
}
@Override
public EwokAmbushCreateTokenEffect copy() {
return new EwokAmbushCreateTokenEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
CreateTokenEffect effect = new CreateTokenEffect(new EwokToken(), 2);
effect.apply(game, source);
for (UUID tokenId : effect.getLastAddedTokenIds()) {
Permanent token = game.getPermanent(tokenId);
if (token != null) {
ContinuousEffect continuousEffect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn);
continuousEffect.setTargetPointer(new FixedTarget(tokenId));
game.addEffect(continuousEffect, source);
}
}
return true;
}
return false;
}
}