/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.cards.b;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.token.SoldierTokenWithHaste;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public class BlazeCommando extends CardImpl {
public BlazeCommando (UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{R}{W}");
this.subtype.add("Minotaur");
this.subtype.add("Soldier");
this.power = new MageInt(5);
this.toughness = new MageInt(3);
// Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
this.addAbility(new BlazeCommandoTriggeredAbility());
}
public BlazeCommando (final BlazeCommando card) {
super(card);
}
@Override
public BlazeCommando copy() {
return new BlazeCommando(this);
}
}
class BlazeCommandoTriggeredAbility extends TriggeredAbilityImpl {
private final List<UUID> handledStackObjects = new ArrayList<>();
public BlazeCommandoTriggeredAbility() {
super(Zone.BATTLEFIELD, new CreateTokenEffect(new SoldierTokenWithHaste(), 2), false);
}
public BlazeCommandoTriggeredAbility(final BlazeCommandoTriggeredAbility ability) {
super(ability);
}
@Override
public BlazeCommandoTriggeredAbility copy() {
return new BlazeCommandoTriggeredAbility(this);
}
@Override
public void reset(Game game) {
/**
* Blaze Commando's ability triggers each time an instant or sorcery spell you control
* deals damage (or, put another way, the number of times the word "deals" appears in
* its instructions), no matter how much damage is dealt or how many players or permanents
* are dealt damage. For example, if you cast Punish the Enemy and it "deals 3 damage to
* target player and 3 damage to target creature," Blaze Commando's ability will trigger
* once and you'll get two Soldier tokens.
*/
handledStackObjects.clear();
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == EventType.DAMAGED_CREATURE || event.getType() == EventType.DAMAGED_PLANESWALKER || event.getType() == EventType.DAMAGED_PLAYER;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (getControllerId().equals(game.getControllerId(event.getSourceId()))) {
MageObject damageSource = game.getObject(event.getSourceId());
if (damageSource != null) {
if (damageSource.isInstant()|| damageSource.isSorcery()) {
if (!handledStackObjects.contains(damageSource.getId())) {
handledStackObjects.add(damageSource.getId());
return true;
}
}
}
}
return false;
}
@Override
public String getRule() {
return new StringBuilder("Whenever an instant or sorcery spell you control deals damage, ").append(super.getRule()).toString();
}
}