/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.e; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldControlledTriggeredAbility; import mage.abilities.effects.ContinuousEffect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.continuous.SetPowerToughnessTargetEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.mageobject.ColorlessPredicate; import mage.filter.predicate.permanent.AnotherPredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.targetpointer.FixedTarget; import java.util.UUID; /** * * @author fireshoes */ public class EldraziMimic extends CardImpl { private static final FilterCreaturePermanent FILTER = new FilterCreaturePermanent("another colorless creature"); static { FILTER.add(new AnotherPredicate()); FILTER.add(new ColorlessPredicate()); } public EldraziMimic(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}"); this.subtype.add("Eldrazi"); this.power = new MageInt(2); this.toughness = new MageInt(1); // Whenever another colorless creature enters the battlefield under your control, you may have the base power and toughness of Eldrazi Mimic // become that creature's power and toughness until end of turn. this.addAbility(new EntersBattlefieldControlledTriggeredAbility(Zone.BATTLEFIELD, new EldraziMimicEffect(), FILTER, true, SetTargetPointer.PERMANENT, null)); } public EldraziMimic(final EldraziMimic card) { super(card); } @Override public EldraziMimic copy() { return new EldraziMimic(this); } } class EldraziMimicEffect extends OneShotEffect { public EldraziMimicEffect() { super(Outcome.Detriment); staticText = "you may have the base power and toughness of {this} become that creature's power and toughness until end of turn"; } public EldraziMimicEffect(final EldraziMimicEffect effect) { super(effect); } @Override public EldraziMimicEffect copy() { return new EldraziMimicEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { Permanent permanent = ((FixedTarget) getTargetPointer()).getTargetedPermanentOrLKIBattlefield(game); if (permanent != null) { ContinuousEffect effect = new SetPowerToughnessTargetEffect(permanent.getPower().getValue(), permanent.getToughness().getValue(), Duration.EndOfTurn); effect.setTargetPointer(new FixedTarget(source.getSourceId())); game.addEffect(effect, source); return true; } } return false; } }