/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.p; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.filter.common.FilterControlledCreaturePermanent; import mage.filter.common.FilterControlledLandPermanent; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.Target; import mage.target.common.TargetControlledCreaturePermanent; import mage.target.common.TargetControlledPermanent; /** * * @author emerald000 */ public class Pox extends CardImpl { public Pox(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{B}{B}{B}"); // Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time. this.getSpellAbility().addEffect(new PoxEffect()); } public Pox(final Pox card) { super(card); } @Override public Pox copy() { return new Pox(this); } } class PoxEffect extends OneShotEffect { PoxEffect() { super(Outcome.Detriment); this.staticText = "Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time."; } PoxEffect(final PoxEffect effect) { super(effect); } @Override public PoxEffect copy() { return new PoxEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { // Each player loses a third of his or her life, for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) { Player player = game.getPlayer(playerId); if (player != null) { int lifeToLose = (int) Math.ceil(player.getLife() / 3.0); player.loseLife(lifeToLose, game, false); } } // then discards a third of the cards in his or her hand, for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) { Player player = game.getPlayer(playerId); if (player != null) { int cardsToDiscard = (int) Math.ceil(player.getHand().size() / 3.0); if (cardsToDiscard > 0) { player.discard(cardsToDiscard, false, source, game); } } } // then sacrifices a third of the creatures he or she controls, for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) { Player player = game.getPlayer(playerId); if (player != null) { FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent(); int creaturesToSacrifice = (int) Math.ceil(game.getBattlefield().count(filter, source.getSourceId(), player.getId(), game) / 3.0); if (creaturesToSacrifice > 0) { Target target = new TargetControlledCreaturePermanent(creaturesToSacrifice, creaturesToSacrifice, filter, true); target.chooseTarget(Outcome.Sacrifice, playerId, source, game); for (UUID permanentId : target.getTargets()) { Permanent permanent = game.getPermanent(permanentId); if (permanent != null) { permanent.sacrifice(source.getSourceId(), game); } } } } } // then sacrifices a third of the lands he or she controls. for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) { Player player = game.getPlayer(playerId); if (player != null) { FilterControlledLandPermanent filter = new FilterControlledLandPermanent(); int landsToSacrifice = (int) Math.ceil(game.getBattlefield().count(filter, source.getSourceId(), player.getId(), game) / 3.0); if (landsToSacrifice > 0) { Target target = new TargetControlledPermanent(landsToSacrifice, landsToSacrifice, filter, true); target.chooseTarget(Outcome.Sacrifice, playerId, source, game); for (UUID permanentId : target.getTargets()) { Permanent permanent = game.getPermanent(permanentId); if (permanent != null) { permanent.sacrifice(source.getSourceId(), game); } } } } } return true; } return false; } }