package org.mage.test.cards.single.soi;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author halljared
*/
public class ErdwalIlluminatorTest extends CardTestPlayerBase {
/**
* Whenever you investigate for the first time each turn, investigate an additional time.
*/
@Test
public void investigateFirstTimeTriggers() {
addCard(Zone.HAND, playerA, "Thraben Inspector", 1);
addCard(Zone.BATTLEFIELD, playerA, "Erdwal Illuminator", 1);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Thraben Inspector");
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Clue", 2);
}
@Test
public void ignoresOpponentInvestigateTriggers() {
addCard(Zone.HAND, playerB, "Thraben Inspector", 1);
addCard(Zone.BATTLEFIELD, playerA, "Erdwal Illuminator", 1);
addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Thraben Inspector");
setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPermanentCount(playerB, "Clue", 1);
}
@Test
public void ignoresSecondInvestigateTriggers() {
addCard(Zone.HAND, playerA, "Thraben Inspector", 2);
addCard(Zone.BATTLEFIELD, playerA, "Erdwal Illuminator", 1);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Thraben Inspector");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Thraben Inspector");
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Clue", 3);
}
@Test
public void separateTurnsInvestigateTriggers() {
addCard(Zone.HAND, playerA, "Thraben Inspector", 2);
addCard(Zone.BATTLEFIELD, playerA, "Erdwal Illuminator", 1);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Thraben Inspector");
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Thraben Inspector");
setStopAt(4, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Clue", 4);
}
}