/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.a; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.effects.OneShotEffect; import mage.abilities.keyword.CyclingAbility; import mage.cards.*; import mage.constants.CardType; import mage.constants.Outcome; import mage.game.Game; import mage.players.Player; import mage.target.TargetPlayer; import java.util.UUID; /** * * @author jeffwadsworth */ public class ArchitectsOfWill extends CardImpl { public ArchitectsOfWill(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT,CardType.CREATURE},"{2}{U}{B}"); this.subtype.add("Human"); this.subtype.add("Wizard"); this.power = new MageInt(3); this.toughness = new MageInt(3); // When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. Ability ability = new EntersBattlefieldTriggeredAbility(new ArchitectsOfWillEffect(), false); ability.addTarget(new TargetPlayer()); this.addAbility(ability); // Cycling {UB} this.addAbility(new CyclingAbility(new ManaCostsImpl("{U/B}"))); } public ArchitectsOfWill(final ArchitectsOfWill card) { super(card); } @Override public ArchitectsOfWill copy() { return new ArchitectsOfWill(this); } } class ArchitectsOfWillEffect extends OneShotEffect { public ArchitectsOfWillEffect() { super(Outcome.DrawCard); this.staticText = "look at the top three cards of target player's library, then put them back in any order"; } public ArchitectsOfWillEffect(final ArchitectsOfWillEffect effect) { super(effect); } @Override public ArchitectsOfWillEffect copy() { return new ArchitectsOfWillEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); Player targetPlayer = game.getPlayer(source.getFirstTarget()); if (targetPlayer == null || controller == null) { return false; } Cards cards = new CardsImpl(); int count = Math.min(targetPlayer.getLibrary().size(), 3); for (int i = 0; i < count; i++) { Card card = targetPlayer.getLibrary().removeFromTop(game); if (card != null) { cards.add(card); } } controller.lookAtCards("Architects of Will", cards, game); controller.putCardsOnTopOfLibrary(cards, game, source, true); return true; } }