/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects; import mage.abilities.Ability; import mage.abilities.dynamicvalue.DynamicValue; import mage.constants.Duration; import mage.constants.EffectType; import mage.constants.Outcome; import mage.game.Game; import mage.game.events.DamageEvent; import mage.game.events.GameEvent; /** * * @author BetaSteward_at_googlemail.com */ public abstract class PreventionEffectImpl extends ReplacementEffectImpl implements PreventionEffect { protected DynamicValue amountToPreventDynamic; protected int amountToPrevent; protected final boolean onlyCombat; protected boolean consumable; public PreventionEffectImpl(Duration duration) { this(duration, Integer.MAX_VALUE, false); } public PreventionEffectImpl(Duration duration, int amountToPrevent, boolean onlyCombat) { this(duration, amountToPrevent, onlyCombat, true); } public PreventionEffectImpl(Duration duration, int amountToPrevent, boolean onlyCombat, boolean consumable) { this(duration, amountToPrevent, onlyCombat, consumable, null); } /** * * @param duration * @param amountToPrevent * @param onlyCombat * @param consumable * @param amountToPreventDynamic if set, on init amountToPrevent is set to * calculated value of amountToPreventDynamic */ public PreventionEffectImpl(Duration duration, int amountToPrevent, boolean onlyCombat, boolean consumable, DynamicValue amountToPreventDynamic) { super(duration, Outcome.PreventDamage); this.effectType = EffectType.PREVENTION; this.amountToPrevent = amountToPrevent; this.amountToPreventDynamic = amountToPreventDynamic; this.onlyCombat = onlyCombat; this.consumable = consumable; } public PreventionEffectImpl(final PreventionEffectImpl effect) { super(effect); this.amountToPrevent = effect.amountToPrevent; this.amountToPreventDynamic = effect.amountToPreventDynamic; this.onlyCombat = effect.onlyCombat; this.consumable = effect.consumable; } @Override public void init(Ability source, Game game) { super.init(source, game); if (amountToPreventDynamic != null) { amountToPrevent = amountToPreventDynamic.calculate(game, source, this); } } @Override public boolean apply(Game game, Ability source) { // not used for prevention effect return true; } protected PreventionEffectData preventDamageAction(GameEvent event, Ability source, Game game) { PreventionEffectData preventionData = game.preventDamage(event, source, game, amountToPrevent); if (!preventionData.isError() && !preventionData.isReplaced()) { if (consumable) { amountToPrevent = preventionData.getRemainingAmount(); } if (amountToPrevent == 0) { this.discard(); } } return preventionData; } @Override public boolean replaceEvent(GameEvent event, Ability source, Game game) { preventDamageAction(event, source, game); // damage amount is reduced or set to 0 so complete replacement of damage event is never neccessary return false; } @Override public boolean checksEventType(GameEvent event, Game game) { switch (event.getType()) { case DAMAGE_CREATURE: case DAMAGE_PLAYER: case DAMAGE_PLANESWALKER: return true; } return false; } @Override public boolean applies(GameEvent event, Ability source, Game game) { return event.getFlag() && (!onlyCombat || ((DamageEvent) event).isCombatDamage()); } }