package org.mage.test.cards.control;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* Tests that if a creature was controlled by opponent and died and was cast
* again by owner, that continuous effects of this creature work with controller
* for the owner
*
* @author LevelX2
*/
public class GainControlDiedCastAgainTest extends CardTestPlayerBase {
@Test
public void testBoostEffectsWorksForControllerOfElesh() {
addCard(Zone.BATTLEFIELD, playerB, "Plains", 4);
addCard(Zone.BATTLEFIELD, playerB, "Swamp", 3);
/**
* Volrath's Stronghold Legendary Land {t}: Add {C} to your mana pool.
* {1}{B}, {tap}: Put target creature card from your graveyard on top of
* your library.
*/
addCard(Zone.BATTLEFIELD, playerB, "Volrath's Stronghold");
/**
* Elesh Norn, Grand Cenobite {5}{W}{W} Legendary Creature — Praetor 4/7
* Vigilance Other creatures you control get +2/+2. Creatures your
* opponents control get -2/-2.
*/
addCard(Zone.BATTLEFIELD, playerB, "Elesh Norn, Grand Cenobite");
addCard(Zone.BATTLEFIELD, playerB, "Kalonian Tusker"); // simple 3/3
/**
* Keiga, the Tide Star Legendary Dragon Spirit When Keiga, the Tide
* Star dies, gain control of target creature
*/
addCard(Zone.BATTLEFIELD, playerA, "Keiga, the Tide Star");
addCard(Zone.BATTLEFIELD, playerA, "Kalonian Tusker");
attack(2, playerB, "Elesh Norn, Grand Cenobite");
block(2, playerA, "Keiga, the Tide Star", "Elesh Norn, Grand Cenobite");
addTarget(playerB, "Elesh Norn, Grand Cenobite");
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPermanentCount(playerA, "Elesh Norn, Grand Cenobite", 1);
assertPowerToughness(playerA, "Kalonian Tusker", 5, 5);
assertPowerToughness(playerB, "Kalonian Tusker", 1, 1);
}
@Test
public void testBoostEffectsWorkForController() {
addCard(Zone.BATTLEFIELD, playerB, "Plains", 6);
addCard(Zone.BATTLEFIELD, playerB, "Swamp", 6);
/**
* Akroma's Vengeance {4}{W}{W} Sorcery Destroy all artifacts,
* creatures, and enchantments.
*/
addCard(Zone.HAND, playerB, "Akroma's Vengeance");
/**
* Volrath's Stronghold Legendary Land {t}: Add {C} to your mana pool.
* {1}{B}, {tap}: Put target creature card from your graveyard on top of
* your library.
*/
addCard(Zone.BATTLEFIELD, playerB, "Volrath's Stronghold");
/**
* Elesh Norn, Grand Cenobite {5}{W}{W} Legendary Creature — Praetor
* Vigilance Other creatures you control get +2/+2. Creatures your
* opponents control get -2/-2.
*/
addCard(Zone.HAND, playerB, "Elesh Norn, Grand Cenobite");
addCard(Zone.BATTLEFIELD, playerB, "Darksteel Gargoyle"); // indestructible 3/3
addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
/**
* Keiga, the Tide Star {5}{U} Legendary Dragon Spirit 5/5 When Keiga,
* the Tide Star dies, gain control of target creature
*/
addCard(Zone.HAND, playerA, "Keiga, the Tide Star");
addCard(Zone.BATTLEFIELD, playerA, "Darksteel Gargoyle");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Elesh Norn, Grand Cenobite");
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Keiga, the Tide Star");
attack(4, playerB, "Elesh Norn, Grand Cenobite");
block(4, playerA, "Keiga, the Tide Star", "Elesh Norn, Grand Cenobite");
addTarget(playerA, "Elesh Norn, Grand Cenobite");
// Destroy all creatures, enchantments and artifacts
castSpell(4, PhaseStep.POSTCOMBAT_MAIN, playerB, "Akroma's Vengeance");
// Put Elesh Norn back on library
activateAbility(5, PhaseStep.END_TURN, playerB, "{1}{B},{T}: Put target creature card", "Elesh Norn, Grand Cenobite");
castSpell(6, PhaseStep.PRECOMBAT_MAIN, playerB, "Elesh Norn, Grand Cenobite");
setStopAt(6, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPermanentCount(playerA, "Keiga, the Tide Star", 0);
assertGraveyardCount(playerA, "Keiga, the Tide Star", 1);
assertPermanentCount(playerB, "Elesh Norn, Grand Cenobite", 1);
assertGraveyardCount(playerB, "Elesh Norn, Grand Cenobite", 0);
assertGraveyardCount(playerB, "Akroma's Vengeance", 1);
assertPermanentCount(playerA, "Darksteel Gargoyle", 1);
assertPermanentCount(playerB, "Darksteel Gargoyle", 1);
assertPowerToughness(playerA, "Darksteel Gargoyle", 1, 1);
assertPowerToughness(playerB, "Darksteel Gargoyle", 5, 5);
}
}