/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package org.mage.test.lki; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author noxx */ public class LastKnownInformationTest extends CardTestPlayerBase { /** * see here for more information * http://www.slightlymagic.net/forum/viewtopic.php?f=116&t=14516 * * Tests Safehold Elite with persist returns to battlefield with -1/-1 * counter Murder Investigation has to put 2 tokens onto battlefield because * enchanted Safehold Elite was 2/2 * * @author LevelX */ @Test public void testPersistTriggersInTime() { // Safehold Elite {1}{G/W} // Creature - Elf Scout // 2/2 // Persist addCard(Zone.BATTLEFIELD, playerA, "Safehold Elite"); addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); // {1}{W} // Enchant creature you control // When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power. addCard(Zone.HAND, playerA, "Murder Investigation", 1); addCard(Zone.HAND, playerB, "Lightning Bolt", 2); addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Murder Investigation", "Safehold Elite"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Safehold Elite"); // choose triggered ability order setChoice(playerA, "When enchanted creature dies"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Safehold Elite", "When enchanted creature dies"); setStopAt(1, PhaseStep.END_TURN); execute(); assertGraveyardCount(playerA, "Murder Investigation", 1); assertPermanentCount(playerA, "Safehold Elite", 0); // because enchanted Safehold Elite's P/T was 2/2, Murder Investigation has to put 2 Soldier onto the battlefield assertPermanentCount(playerA, "Soldier", 2); assertGraveyardCount(playerB, "Lightning Bolt", 2); assertActionCount(playerB, 0); } /** * Here we test that Trostani's first ability checks the toughness on * resolve. * */ @Test public void testTrostaniSelesnyasVoice1() { // Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness. // {1}{G}{W}, {T}: Populate. (Create a tokenonto the battlefield that's a copy of a creature token you control.) addCard(Zone.BATTLEFIELD, playerA, "Trostani, Selesnya's Voice"); addCard(Zone.BATTLEFIELD, playerA, "Forest", 3); addCard(Zone.HAND, playerA, "Giant Growth", 1); addCard(Zone.HAND, playerA, "Grizzly Bears", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Giant Growth", "Grizzly Bears", "Grizzly Bears", StackClause.WHILE_NOT_ON_STACK); setStopAt(1, PhaseStep.END_TURN); execute(); assertGraveyardCount(playerA, "Giant Growth", 1); assertPermanentCount(playerA, "Grizzly Bears", 1); assertLife(playerA, 25); } /** * Here we test correct spell interaction by playing Cloudshift BEFORE Giant * Growth resolves. Cloudshift will remove 2/2 creature and it will return * as 2/2. Giant Growth will be fizzled. That means that player should gain * 2 + 2 life. */ @Test public void testTrostaniSelesnyasVoice2() { addCard(Zone.BATTLEFIELD, playerA, "Trostani, Selesnya's Voice"); addCard(Zone.BATTLEFIELD, playerA, "Forest", 3); addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); addCard(Zone.HAND, playerA, "Giant Growth", 1); addCard(Zone.HAND, playerA, "Cloudshift", 1); addCard(Zone.HAND, playerA, "Grizzly Bears", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Giant Growth", "Grizzly Bears", "Grizzly Bears", StackClause.WHILE_NOT_ON_STACK); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cloudshift", "Grizzly Bears", "Giant Growth", StackClause.WHILE_ON_STACK); setStopAt(1, PhaseStep.END_TURN); execute(); assertPermanentCount(playerA, "Grizzly Bears", 1); assertLife(playerA, 24); } /** * Here we test actual use of LKI by playing Cloudshift AFTER Giant Growth * resolves. Cloudshift will remove 5/5 creature and it will return as 2/2. * That means that player should gain 5 + 2 life. * */ @Test public void testTrostaniSelesnyasVoice3() { addCard(Zone.BATTLEFIELD, playerA, "Trostani, Selesnya's Voice"); addCard(Zone.BATTLEFIELD, playerA, "Forest", 3); addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); addCard(Zone.HAND, playerA, "Giant Growth", 1); addCard(Zone.HAND, playerA, "Cloudshift", 1); addCard(Zone.HAND, playerA, "Grizzly Bears", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Giant Growth", "Grizzly Bears", "Grizzly Bears", StackClause.WHILE_NOT_ON_STACK); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cloudshift", "Grizzly Bears", "Giant Growth", StackClause.WHILE_NOT_ON_STACK); setStopAt(1, PhaseStep.END_TURN); execute(); assertPermanentCount(playerA, "Grizzly Bears", 1); assertLife(playerA, 27); } }