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package org.mage.test.lki;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author noxx
*/
public class LastKnownInformationTest extends CardTestPlayerBase {
/**
* see here for more information
* http://www.slightlymagic.net/forum/viewtopic.php?f=116&t=14516
*
* Tests Safehold Elite with persist returns to battlefield with -1/-1
* counter Murder Investigation has to put 2 tokens onto battlefield because
* enchanted Safehold Elite was 2/2
*
* @author LevelX
*/
@Test
public void testPersistTriggersInTime() {
// Safehold Elite {1}{G/W}
// Creature - Elf Scout
// 2/2
// Persist
addCard(Zone.BATTLEFIELD, playerA, "Safehold Elite");
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
// {1}{W}
// Enchant creature you control
// When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power.
addCard(Zone.HAND, playerA, "Murder Investigation", 1);
addCard(Zone.HAND, playerB, "Lightning Bolt", 2);
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Murder Investigation", "Safehold Elite");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Safehold Elite");
// choose triggered ability order
setChoice(playerA, "When enchanted creature dies");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Safehold Elite", "When enchanted creature dies");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerA, "Murder Investigation", 1);
assertPermanentCount(playerA, "Safehold Elite", 0);
// because enchanted Safehold Elite's P/T was 2/2, Murder Investigation has to put 2 Soldier onto the battlefield
assertPermanentCount(playerA, "Soldier", 2);
assertGraveyardCount(playerB, "Lightning Bolt", 2);
assertActionCount(playerB, 0);
}
/**
* Here we test that Trostani's first ability checks the toughness on
* resolve.
*
*/
@Test
public void testTrostaniSelesnyasVoice1() {
// Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
// {1}{G}{W}, {T}: Populate. (Create a tokenonto the battlefield that's a copy of a creature token you control.)
addCard(Zone.BATTLEFIELD, playerA, "Trostani, Selesnya's Voice");
addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
addCard(Zone.HAND, playerA, "Giant Growth", 1);
addCard(Zone.HAND, playerA, "Grizzly Bears", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Giant Growth", "Grizzly Bears", "Grizzly Bears", StackClause.WHILE_NOT_ON_STACK);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerA, "Giant Growth", 1);
assertPermanentCount(playerA, "Grizzly Bears", 1);
assertLife(playerA, 25);
}
/**
* Here we test correct spell interaction by playing Cloudshift BEFORE Giant
* Growth resolves. Cloudshift will remove 2/2 creature and it will return
* as 2/2. Giant Growth will be fizzled. That means that player should gain
* 2 + 2 life.
*/
@Test
public void testTrostaniSelesnyasVoice2() {
addCard(Zone.BATTLEFIELD, playerA, "Trostani, Selesnya's Voice");
addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.HAND, playerA, "Giant Growth", 1);
addCard(Zone.HAND, playerA, "Cloudshift", 1);
addCard(Zone.HAND, playerA, "Grizzly Bears", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Giant Growth", "Grizzly Bears", "Grizzly Bears", StackClause.WHILE_NOT_ON_STACK);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cloudshift", "Grizzly Bears", "Giant Growth",
StackClause.WHILE_ON_STACK);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Grizzly Bears", 1);
assertLife(playerA, 24);
}
/**
* Here we test actual use of LKI by playing Cloudshift AFTER Giant Growth
* resolves. Cloudshift will remove 5/5 creature and it will return as 2/2.
* That means that player should gain 5 + 2 life.
*
*/
@Test
public void testTrostaniSelesnyasVoice3() {
addCard(Zone.BATTLEFIELD, playerA, "Trostani, Selesnya's Voice");
addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.HAND, playerA, "Giant Growth", 1);
addCard(Zone.HAND, playerA, "Cloudshift", 1);
addCard(Zone.HAND, playerA, "Grizzly Bears", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Giant Growth", "Grizzly Bears", "Grizzly Bears", StackClause.WHILE_NOT_ON_STACK);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cloudshift", "Grizzly Bears", "Giant Growth",
StackClause.WHILE_NOT_ON_STACK);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Grizzly Bears", 1);
assertLife(playerA, 27);
}
}