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package org.mage.test.cards.continuous;
import mage.abilities.keyword.LifelinkAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.constants.CardType;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.filter.Filter;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class WardenOfTheFirstTreeTest extends CardTestPlayerBase {
@Test
public void testFirstAbility() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 7);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
// {1}{W/B}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.
// {2}{W/B}{W/B}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.
// {3}{W/B}{W/B}{W/B}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.
addCard(Zone.HAND, playerA, "Warden of the First Tree", 2); // {G}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Warden of the First Tree");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}{W/B}:");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPowerToughness(playerA, "Warden of the First Tree", 3, 3, Filter.ComparisonScope.Any);
assertType("Warden of the First Tree", CardType.CREATURE, "Human");
assertType("Warden of the First Tree", CardType.CREATURE, "Warrior");
assertAbility(playerA, "Warden of the First Tree", TrampleAbility.getInstance(), false);
assertAbility(playerA, "Warden of the First Tree", LifelinkAbility.getInstance(), false);
}
@Test
public void testSecondAbility() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 7);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
// {1}{W/B}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.
// {2}{W/B}{W/B}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.
// {3}{W/B}{W/B}{W/B}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.
addCard(Zone.HAND, playerA, "Warden of the First Tree", 2); // {G}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Warden of the First Tree");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}{W/B}:");
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{2}{W/B}{W/B}:");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPowerToughness(playerA, "Warden of the First Tree", 3, 3, Filter.ComparisonScope.Any);
assertType("Warden of the First Tree", CardType.CREATURE, "Human");
assertType("Warden of the First Tree", CardType.CREATURE, "Spirit");
assertType("Warden of the First Tree", CardType.CREATURE, "Warrior");
assertAbility(playerA, "Warden of the First Tree", TrampleAbility.getInstance(), true);
assertAbility(playerA, "Warden of the First Tree", LifelinkAbility.getInstance(), true);
}
@Test
public void testThirdAbility() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 7);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
// {1}{W/B}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.
// {2}{W/B}{W/B}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.
// {3}{W/B}{W/B}{W/B}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.
addCard(Zone.HAND, playerA, "Warden of the First Tree", 2); // {G}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Warden of the First Tree");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}{W/B}:");
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{2}{W/B}{W/B}:");
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{3}{W/B}{W/B}{W/B}:");
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertPowerToughness(playerA, "Warden of the First Tree", 8, 8, Filter.ComparisonScope.Any);
assertType("Warden of the First Tree", CardType.CREATURE, "Human");
assertType("Warden of the First Tree", CardType.CREATURE, "Spirit");
assertType("Warden of the First Tree", CardType.CREATURE, "Warrior");
assertAbility(playerA, "Warden of the First Tree", TrampleAbility.getInstance(), true);
assertAbility(playerA, "Warden of the First Tree", LifelinkAbility.getInstance(), true);
}
/**
* When a Warden of the First Tree enters the battlefield, if it is not the
* first warden played during the game, it enters with a random
* power/toughness instead of 1/1. I have had it enter with both 2/2 and
* 4/4, neither of which are actual values the card can hold.
*/
@Test
public void testTwoWarden() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 7);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
// {1}{W/B}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.
// {2}{W/B}{W/B}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.
// {3}{W/B}{W/B}{W/B}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.
addCard(Zone.HAND, playerA, "Warden of the First Tree", 2); // {G}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Warden of the First Tree");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}{W/B}:");
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{2}{W/B}{W/B}:");
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Warden of the First Tree");
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertPowerToughness(playerA, "Warden of the First Tree", 1, 1, Filter.ComparisonScope.Any);
assertPowerToughness(playerA, "Warden of the First Tree", 3, 3, Filter.ComparisonScope.Any);
}
}