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package org.mage.test.cards.mana;
import mage.abilities.keyword.FlyingAbility;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class ConditionalManaTest extends CardTestPlayerBase {
@Test
public void testNormalUse() {
// {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a multicolored spell.
addCard(Zone.BATTLEFIELD, playerA, "Pillar of the Paruns", 2);
// Instant {G}{W}
// Target player gains 7 life.
addCard(Zone.HAND, playerA, "Heroes' Reunion", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Heroes' Reunion", playerA);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Heroes' Reunion", 1);
assertHandCount(playerA, "Heroes' Reunion", 0); // player A could not cast it
assertLife(playerA, 27);
}
@Test
public void testNotAllowedUse() {
// {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a multicolored spell.
addCard(Zone.BATTLEFIELD, playerA, "Pillar of the Paruns", 2);
addCard(Zone.HAND, playerA, "Silvercoat Lion", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion");
playerA.addChoice("White");
playerA.addChoice("White");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertHandCount(playerA, "Silvercoat Lion", 1); // player A could not cast Silvercoat Lion because the conditional mana is not available
}
@Test
public void testWorkingWithReflectingPool() {
addCard(Zone.BATTLEFIELD, playerA, "Cavern of Souls", 1);
addCard(Zone.BATTLEFIELD, playerA, "Reflecting Pool", 1); // can create white mana without restriction from the Cavern
addCard(Zone.HAND, playerA, "Silvercoat Lion", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Silvercoat Lion", 1);
}
@Test
public void testWorkingWithReflectingPool2() {
addCard(Zone.BATTLEFIELD, playerA, "Reflecting Pool", 1); // can create white mana without restriction from the Hive
addCard(Zone.BATTLEFIELD, playerA, "Sliver Hive", 1);
addCard(Zone.HAND, playerA, "Silvercoat Lion", 1);
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {C} to your mana pool");
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add to your mana pool one mana of any type");
setChoice(playerA, "White");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Silvercoat Lion", 1);
}
/**
* I wasunable to use "Rosheen Meanderer" ability to pay for "Candelabra of
* Tawnos" ability even thought it has "X" on its cost
*/
@Test
public void testRosheenMeandererUsingAbility() {
// Flying
addCard(Zone.HAND, playerB, "Snapping Drake", 2); // {3}{U}
// {T}: Add {C}{C}{C}{C} to your mana pool. Spend this mana only on costs that contain {X}.
addCard(Zone.BATTLEFIELD, playerB, "Rosheen Meanderer", 1);
// {X}, {T}: Untap X target lands.
addCard(Zone.BATTLEFIELD, playerB, "Candelabra of Tawnos", 1);
addCard(Zone.BATTLEFIELD, playerB, "Island", 4);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Snapping Drake");
activateManaAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "{T}: Add {C}{C}{C}{C}");
activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "{X},{T}: Untap");
setChoice(playerB, "X=4");
addTarget(playerB, "Island");
addTarget(playerB, "Island");
addTarget(playerB, "Island");
addTarget(playerB, "Island");
castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Snapping Drake");
setStopAt(2, PhaseStep.END_TURN);
execute();
assertTappedCount("Island", true, 4);
assertTappedCount("Rosheen Meanderer", true, 1);
assertTappedCount("Candelabra of Tawnos", true, 1);
assertPermanentCount(playerB, "Snapping Drake", 2);
}
/**
* I've found a bit of a problem with colorless costs. I've been unable to
* pay colorless costs with lands conditionally tapping for 2 colorless i.e
* shrine of forsaken gods and eldrazi temple ,including if I float the
* mana. Seperately but on a related note, if you float at least one
* colorless mana you can pay all colorless costs with floated generic mana.
*/
@Test
public void testPayColorlessWithConditionalMana() {
// {T}: Add {C} to your mana pool.
// {T}: Add {C}{C} to your mana pool. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands.
addCard(Zone.BATTLEFIELD, playerA, "Shrine of the Forsaken Gods", 1);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 8);
// When you cast Kozilek, the Great Distortion, if you have fewer than seven cards in hand, draw cards equal to the difference.
// Menace
// Discard a card with converted mana cost X: Counter target spell with converted mana cost X.
addCard(Zone.HAND, playerA, "Kozilek, the Great Distortion", 1); // {8}{C}{C}
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {C}{C}");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Kozilek, the Great Distortion");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Kozilek, the Great Distortion", 1);
}
@Test
public void CultivatorDroneColorlessSpell() {
// Devoid
// {T}: Add {C} to your mana pool. Spend this mana only to cast a colorless spell, activate an ability of a colorless permanent, or pay a cost that contains {C}.
addCard(Zone.BATTLEFIELD, playerA, "Cultivator Drone", 1);
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
// Target creature gets +3/-3 until end of turn.
addCard(Zone.HAND, playerA, "Spatial Contortion", 1); // {1}{C}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Spatial Contortion", "Silvercoat Lion");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Spatial Contortion", 1);
assertGraveyardCount(playerA, "Silvercoat Lion", 1);
}
@Test
public void CultivatorDroneColorlessAbility() {
// Devoid
// {T}: Add {C} to your mana pool. Spend this mana only to cast a colorless spell, activate an ability of a colorless permanent, or pay a cost that contains {C}.
addCard(Zone.BATTLEFIELD, playerA, "Cultivator Drone", 1);
addCard(Zone.BATTLEFIELD, playerA, "Wastes", 1);
// Untap Endbringer during each other player's untap step.
// {T}: Endbringer deals 1 damage to target creature or player.
// {C}, {T}: Target creature can't attack or block this turn.
// {C}{C}, {T}: Draw a card.
addCard(Zone.BATTLEFIELD, playerA, "Endbringer", 1); // {1}{C}
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{C}{C},");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertHandCount(playerA, 1);
}
@Test
public void CultivatorDroneColorlessCost() {
// Devoid
// {T}: Add {C} to your mana pool. Spend this mana only to cast a colorless spell, activate an ability of a colorless permanent, or pay a cost that contains {C}.
addCard(Zone.BATTLEFIELD, playerA, "Cultivator Drone", 1);
// Devoid (This card has no color.)
// Flying
// When Gravity Negator attacks, you may pay {C}. If you do, another target creature gains flying until end of turn. ({C} represents colorless mana)
addCard(Zone.BATTLEFIELD, playerA, "Gravity Negator", 1); // 2/3
attack(1, playerA, "Gravity Negator");
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertTapped("Gravity Negator", true);
assertAbility(playerA, "Cultivator Drone", FlyingAbility.getInstance(), true);
assertLife(playerB, 18);
}
}