/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.a; import mage.ObjectColor; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.ExileSpellEffect; import mage.cards.*; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.FilterCard; import mage.filter.predicate.mageobject.ColorPredicate; import mage.game.Game; import mage.players.Player; import mage.target.Target; import mage.target.common.TargetCardInYourGraveyard; import java.util.UUID; /** * * @author LevelX2 */ public class AllSunsDawn extends CardImpl { private final static FilterCard filterGreen = new FilterCard("green card from your graveyard"); private final static FilterCard filterRed = new FilterCard("red card from your graveyard"); private final static FilterCard filterBlue = new FilterCard("blue card from your graveyard"); private final static FilterCard filterBlack = new FilterCard("black card from your graveyard"); private final static FilterCard filterWhite = new FilterCard("white card from your graveyard"); static { filterGreen.add(new ColorPredicate(ObjectColor.GREEN)); filterRed.add(new ColorPredicate(ObjectColor.RED)); filterBlue.add(new ColorPredicate(ObjectColor.BLUE)); filterBlack.add(new ColorPredicate(ObjectColor.BLACK)); filterWhite.add(new ColorPredicate(ObjectColor.WHITE)); } public AllSunsDawn(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{4}{G}"); // For each color, return up to one target card of that color from your graveyard to your hand. this.getSpellAbility().addEffect(new AllSunsDawnEffect()); this.getSpellAbility().addTarget(new TargetCardInYourGraveyard(0, 1, filterGreen)); this.getSpellAbility().addTarget(new TargetCardInYourGraveyard(0, 1, filterRed)); this.getSpellAbility().addTarget(new TargetCardInYourGraveyard(0, 1, filterBlue)); this.getSpellAbility().addTarget(new TargetCardInYourGraveyard(0, 1, filterBlack)); this.getSpellAbility().addTarget(new TargetCardInYourGraveyard(0, 1, filterWhite)); // Exile All Suns' Dawn. this.getSpellAbility().addEffect(ExileSpellEffect.getInstance()); } public AllSunsDawn(final AllSunsDawn card) { super(card); } @Override public AllSunsDawn copy() { return new AllSunsDawn(this); } } class AllSunsDawnEffect extends OneShotEffect { public AllSunsDawnEffect() { super(Outcome.ReturnToHand); this.staticText = "For each color, return up to one target card of that color from your graveyard to your hand. Exile {this}"; } public AllSunsDawnEffect(final AllSunsDawnEffect effect) { super(effect); } @Override public AllSunsDawnEffect copy() { return new AllSunsDawnEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { Cards cardsToHand = new CardsImpl(); for (Target target : source.getTargets()) { UUID targetId = target.getFirstTarget(); Card card = game.getCard(targetId); if (card != null) { cardsToHand.add(card); } } controller.moveCards(cardsToHand, Zone.HAND, source, game); return true; } return false; } }