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package mage.cards.a;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ExileSpellEffect;
import mage.cards.*;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.predicate.mageobject.ColorPredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetCardInYourGraveyard;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public class AllSunsDawn extends CardImpl {
private final static FilterCard filterGreen = new FilterCard("green card from your graveyard");
private final static FilterCard filterRed = new FilterCard("red card from your graveyard");
private final static FilterCard filterBlue = new FilterCard("blue card from your graveyard");
private final static FilterCard filterBlack = new FilterCard("black card from your graveyard");
private final static FilterCard filterWhite = new FilterCard("white card from your graveyard");
static {
filterGreen.add(new ColorPredicate(ObjectColor.GREEN));
filterRed.add(new ColorPredicate(ObjectColor.RED));
filterBlue.add(new ColorPredicate(ObjectColor.BLUE));
filterBlack.add(new ColorPredicate(ObjectColor.BLACK));
filterWhite.add(new ColorPredicate(ObjectColor.WHITE));
}
public AllSunsDawn(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{4}{G}");
// For each color, return up to one target card of that color from your graveyard to your hand.
this.getSpellAbility().addEffect(new AllSunsDawnEffect());
this.getSpellAbility().addTarget(new TargetCardInYourGraveyard(0, 1, filterGreen));
this.getSpellAbility().addTarget(new TargetCardInYourGraveyard(0, 1, filterRed));
this.getSpellAbility().addTarget(new TargetCardInYourGraveyard(0, 1, filterBlue));
this.getSpellAbility().addTarget(new TargetCardInYourGraveyard(0, 1, filterBlack));
this.getSpellAbility().addTarget(new TargetCardInYourGraveyard(0, 1, filterWhite));
// Exile All Suns' Dawn.
this.getSpellAbility().addEffect(ExileSpellEffect.getInstance());
}
public AllSunsDawn(final AllSunsDawn card) {
super(card);
}
@Override
public AllSunsDawn copy() {
return new AllSunsDawn(this);
}
}
class AllSunsDawnEffect extends OneShotEffect {
public AllSunsDawnEffect() {
super(Outcome.ReturnToHand);
this.staticText = "For each color, return up to one target card of that color from your graveyard to your hand. Exile {this}";
}
public AllSunsDawnEffect(final AllSunsDawnEffect effect) {
super(effect);
}
@Override
public AllSunsDawnEffect copy() {
return new AllSunsDawnEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Cards cardsToHand = new CardsImpl();
for (Target target : source.getTargets()) {
UUID targetId = target.getFirstTarget();
Card card = game.getCard(targetId);
if (card != null) {
cardsToHand.add(card);
}
}
controller.moveCards(cardsToHand, Zone.HAND, source, game);
return true;
}
return false;
}
}