/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.c; import mage.ObjectColor; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.filter.FilterPermanent; import mage.filter.predicate.Predicates; import mage.filter.predicate.mageobject.ColorPredicate; import mage.game.Game; import mage.players.Player; import mage.target.TargetPlayer; import java.util.UUID; /** * * @author jeffwadsworth */ public class ChaoticBacklash extends CardImpl { public ChaoticBacklash(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{4}{R}"); // Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls. this.getSpellAbility().addEffect(new ChaoticBacklashEffect()); this.getSpellAbility().addTarget(new TargetPlayer()); } public ChaoticBacklash(final ChaoticBacklash card) { super(card); } @Override public ChaoticBacklash copy() { return new ChaoticBacklash(this); } } class ChaoticBacklashEffect extends OneShotEffect { private static final FilterPermanent filter = new FilterPermanent("white and/or blue permanents he or she controls"); static { filter.add(Predicates.or( new ColorPredicate(ObjectColor.WHITE), new ColorPredicate(ObjectColor.BLUE))); } public ChaoticBacklashEffect() { super(Outcome.Detriment); this.staticText = "{this} deals damage to target player equal to twice the number of white and/or blue permanents he or she controls"; } public ChaoticBacklashEffect(final ChaoticBacklashEffect effect) { super(effect); } @Override public ChaoticBacklashEffect copy() { return new ChaoticBacklashEffect(this); } @Override public boolean apply(Game game, Ability source) { Player targetPlayer = game.getPlayer(source.getFirstTarget()); if (targetPlayer != null) { int amount = 2 * game.getBattlefield().countAll(filter, targetPlayer.getId(), game); targetPlayer.damage(amount, source.getSourceId(), game, false, true); return true; } return false; } }