/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common; import mage.constants.Outcome; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.effects.OneShotEffect; import mage.game.Game; import mage.game.permanent.Permanent; /** * * @author North, Quercitron */ public class DamageSelfEffect extends OneShotEffect { protected int amount; public DamageSelfEffect(int amount) { super(Outcome.Damage); this.amount = amount; } public DamageSelfEffect(final DamageSelfEffect effect) { super(effect); this.amount = effect.amount; } @Override public DamageSelfEffect copy() { return new DamageSelfEffect(this); } @Override public boolean apply(Game game, Ability source) { Permanent permanent = game.getPermanent(source.getSourceId()); if (permanent != null) { permanent.damage(amount, source.getSourceId(), game, false, true); return true; } return false; } @Override public String getText(Mode mode) { if (staticText != null && !staticText.isEmpty()) { return staticText; } StringBuilder sb = new StringBuilder(); sb.append("{source} deals ").append(amount).append(" damage to itself"); return sb.toString(); } }