/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common; import mage.abilities.Ability; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.common.StaticValue; import mage.filter.FilterPermanent; import mage.game.Game; import mage.target.targetpointer.FixedTarget; /** * The controlling player of the source ability has to sacrifice [count] permanents * that match the [filter]. * * @author LevelX */ public class SacrificeControllerEffect extends SacrificeEffect { public SacrificeControllerEffect(FilterPermanent filter, DynamicValue count, String preText ) { super(filter, count, preText); } public SacrificeControllerEffect(FilterPermanent filter, int count, String preText ) { this(filter, new StaticValue(count), preText); } public SacrificeControllerEffect(final SacrificeControllerEffect effect ) { super(effect); } @Override public boolean apply(Game game, Ability source) { this.targetPointer = new FixedTarget(source.getControllerId()); return super.apply(game, source); } @Override public SacrificeControllerEffect copy() { return new SacrificeControllerEffect(this); } }