/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.keyword; import mage.MageObject; import mage.abilities.Ability; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.common.ZoneChangeTriggeredAbility; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.cards.Card; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.ZoneChangeEvent; import mage.game.permanent.Permanent; import mage.target.common.TargetCreaturePermanent; import mage.target.targetpointer.FixedTarget; /** * 702.53. Haunt * * 702.53a Haunt is a triggered ability. "Haunt" on a permanent means "When this permanent is put * into a graveyard from the battlefield, exile it haunting target creature." * "Haunt" on an instant or sorcery spell means "When this spell is put into a graveyard during * its resolution, exile it haunting target creature." * * 702.53b Cards that are in the exile zone as the result of a haunt ability "haunt" the creature * targeted by that ability. The phrase "creature it haunts" refers to the object targeted by the * haunt ability, regardless of whether or not that object is still a creature. * * 702.53c Triggered abilities of cards with haunt that refer to the haunted creature can trigger in the exile zone. * * @author LevelX2 */ public class HauntAbility extends TriggeredAbilityImpl { private boolean usedFromExile = false; private boolean creatureHaunt; public HauntAbility(Card card, Effect effect) { super(Zone.ALL, effect , false); creatureHaunt = card.isCreature(); addSubAbility(new HauntExileAbility(creatureHaunt)); } public HauntAbility(final HauntAbility ability) { super(ability); this.usedFromExile = ability.usedFromExile; this.creatureHaunt = ability.creatureHaunt; } @Override public HauntAbility copy() { return new HauntAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { switch (event.getType()) { case ENTERS_THE_BATTLEFIELD: case ZONE_CHANGE: return true; } return false; } @Override public boolean checkTrigger(GameEvent event, Game game) { switch (event.getType()) { case ENTERS_THE_BATTLEFIELD: if (game.getState().getZone(getSourceId()) == Zone.BATTLEFIELD) { return event.getTargetId().equals(getSourceId()); } break; case ZONE_CHANGE: if (!usedFromExile && game.getState().getZone(getSourceId()) == Zone.EXILED) { ZoneChangeEvent zEvent = (ZoneChangeEvent) event; if (zEvent.isDiesEvent()) { Card card = game.getCard(getSourceId()); if (card != null) { String key = new StringBuilder("Haunting_").append(getSourceId().toString()).append('_').append(card.getZoneChangeCounter(game)).toString(); Object object = game.getState().getValue(key); if (object != null && object instanceof FixedTarget) { FixedTarget target = (FixedTarget) object; if (target.getTarget() != null && target.getTarget().equals(event.getTargetId())) { usedFromExile = true; return true; } } } } } break; default: return false; } return false; } @Override public String getRule() { return (creatureHaunt ? "When {this} enters the battlefield or the creature it haunts dies, " : "When the creature {this} haunts dies, ") + super.getRule(); } } class HauntExileAbility extends ZoneChangeTriggeredAbility { private final static String RULE_TEXT_CREATURE = "Haunt <i>(When this creature dies, exile it haunting target creature.)</i>"; private final static String RULE_TEXT_SPELL = "Haunt <i>(When this spell card is put into a graveyard after resolving, exile it haunting target creature.)</i>"; private boolean creatureHaunt; // TODO: It's not checked yet, if the Haunt spell has resolved (and was not countered or removed from stack). public HauntExileAbility(boolean creatureHaunt) { super(creatureHaunt ? Zone.BATTLEFIELD: Zone.STACK, Zone.GRAVEYARD, new HauntEffect(), null, false); this.creatureHaunt = creatureHaunt; this.setRuleAtTheTop(creatureHaunt); this.addTarget(new TargetCreaturePermanent()); } public HauntExileAbility(final HauntExileAbility ability) { super(ability); this.creatureHaunt = ability.creatureHaunt; } @Override public boolean isInUseableZone(Game game, MageObject source, GameEvent event) { boolean fromOK = true; Permanent sourcePermanent = (Permanent) game.getLastKnownInformation(sourceId, Zone.BATTLEFIELD); if (creatureHaunt && sourcePermanent == null) { // check it was previously on battlefield fromOK = false; } if (!this.hasSourceObjectAbility(game, sourcePermanent, event)) { return false; } // check now it is in graveyard Zone after = game.getState().getZone(sourceId); return fromOK && after != null && Zone.GRAVEYARD.match(after); } @Override public String getRule() { return creatureHaunt ? RULE_TEXT_CREATURE : RULE_TEXT_SPELL; } @Override public HauntExileAbility copy() { return new HauntExileAbility(this); } } class HauntEffect extends OneShotEffect { public HauntEffect() { super(Outcome.Benefit); this.staticText = "exile it haunting target creature"; } public HauntEffect(final HauntEffect effect) { super(effect); } @Override public HauntEffect copy() { return new HauntEffect(this); } @Override public boolean apply(Game game, Ability source) { Card card = game.getCard(source.getSourceId()); if (card != null) { Permanent hauntedCreature = game.getPermanent(targetPointer.getFirst(game, source)); // haunting card will only be moved to exile, if if (hauntedCreature != null) { if (card.moveToExile(source.getSourceId(), "Haunting", source.getSourceId(), game)) { // remember the haunted creature String key = new StringBuilder("Haunting_").append(source.getSourceId().toString()).append('_').append(card.getZoneChangeCounter(game)).toString(); game.getState().setValue(key, new FixedTarget(targetPointer.getFirst(game, source))); card.addInfo("hauntinfo", new StringBuilder("Haunting ").append(hauntedCreature.getLogName()).toString(), game); hauntedCreature.addInfo("hauntinfo", new StringBuilder("Haunted by ").append(card.getLogName()).toString(), game); if (!game.isSimulation()) { game.informPlayers(new StringBuilder(card.getName()).append(" haunting ").append(hauntedCreature.getLogName()).toString()); } } return true; } } return false; } }