/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common; import mage.MageObject; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.effects.ContinuousRuleModifyingEffectImpl; import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.PhaseStep; import mage.constants.TargetController; import mage.filter.FilterPermanent; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.permanent.Permanent; import mage.players.Player; /** * @author okuRaku */ public class DontUntapInOpponentsNextUntapStepAllEffect extends ContinuousRuleModifyingEffectImpl { private int validForTurnNum; //private String targetName; TargetController targetController; FilterPermanent filter; /** * Attention: This effect won't work with targets controlled by different * controllers If this is needed, the validForTurnNum has to be saved per * controller. */ public DontUntapInOpponentsNextUntapStepAllEffect(FilterPermanent filter) { super(Duration.Custom, Outcome.Detriment, false, true); this.filter = filter; } public DontUntapInOpponentsNextUntapStepAllEffect(final DontUntapInOpponentsNextUntapStepAllEffect effect) { super(effect); this.validForTurnNum = effect.validForTurnNum; this.targetController = effect.targetController; this.filter = effect.filter; } @Override public DontUntapInOpponentsNextUntapStepAllEffect copy() { return new DontUntapInOpponentsNextUntapStepAllEffect(this); } @Override public boolean apply(Game game, Ability source) { return false; } @Override public String getInfoMessage(Ability source, GameEvent event, Game game) { MageObject mageObject = game.getObject(source.getSourceId()); Permanent permanentToUntap = game.getPermanent((event.getTargetId())); if (permanentToUntap != null && mageObject != null) { return permanentToUntap.getLogName() + " doesn't untap (" + mageObject.getLogName() + ')'; } return null; } @Override public boolean checksEventType(GameEvent event, Game game) { return event.getType() == EventType.UNTAP_STEP || event.getType() == EventType.UNTAP; } @Override public boolean applies(GameEvent event, Ability source, Game game) { // the check for turn number is needed if multiple effects are added to prevent untap in next untap step of controller // if we don't check for turn number, every untap step of a turn only one effect would be used instead of correctly only one time // to skip the untap effect. // Discard effect if it's related to a previous turn if (validForTurnNum > 0 && validForTurnNum < game.getTurnNum()) { discard(); return false; } // remember the turn of the untap step the effect has to be applied if (event.getType() == EventType.UNTAP_STEP) { if (game.getActivePlayerId().equals(getTargetPointer().getFirst(game, source))) { if (validForTurnNum == game.getTurnNum()) { // the turn has a second untap step but the effect is already related to the first untap step discard(); return false; } validForTurnNum = game.getTurnNum(); } } if (game.getTurn().getStepType() == PhaseStep.UNTAP && event.getType() == EventType.UNTAP) { Permanent permanent = game.getPermanent(event.getTargetId()); if (permanent != null) { Player controller = game.getPlayer(source.getControllerId()); if (!permanent.getControllerId().equals(getTargetPointer().getFirst(game, source))) { return false; } if (controller != null && !game.isOpponent(controller, permanent.getControllerId())) { return false; } if (game.getActivePlayerId().equals(permanent.getControllerId()) && // controller's untap step filter.match(permanent, source.getSourceId(), source.getControllerId(), game)) { return true; } } } return false; } @Override public String getText(Mode mode) { if (!staticText.isEmpty()) { return staticText; } return filter.getMessage() + " target opponent controls don't untap during his or her next untap step."; } }