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package mage.cards.f;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.DiscardCardCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.choices.Choice;
import mage.choices.ChoiceImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.Game;
import mage.players.Player;
import java.util.HashSet;
import java.util.UUID;
/**
*
* @author LoneFox
*/
public class FlowstoneSculpture extends CardImpl {
public FlowstoneSculpture(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT,CardType.CREATURE},"{6}");
this.subtype.add("Shapeshifter");
this.power = new MageInt(4);
this.toughness = new MageInt(4);
// {2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new FlowstoneSculptureEffect(), new ManaCostsImpl("{2}"));
ability.addCost(new DiscardCardCost());
this.addAbility(ability);
}
public FlowstoneSculpture(final FlowstoneSculpture card) {
super(card);
}
@Override
public FlowstoneSculpture copy() {
return new FlowstoneSculpture(this);
}
}
class FlowstoneSculptureEffect extends OneShotEffect {
private static final HashSet<String> choices = new HashSet<>();
static {
choices.add("+1/+1 counter");
choices.add("Flying");
choices.add("First Strike");
choices.add("Trample");
}
public FlowstoneSculptureEffect() {
super(Outcome.Benefit);
staticText = "Put a +1/+1 counter on {this} or {this} gains flying, first strike, or trample.";
}
public FlowstoneSculptureEffect(final FlowstoneSculptureEffect effect) {
super(effect);
}
@Override
public FlowstoneSculptureEffect copy() {
return new FlowstoneSculptureEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if(controller != null) {
Choice choice = new ChoiceImpl(true);
choice.setMessage("Choose ability to add");
choice.setChoices(choices);
while(!controller.choose(outcome, choice, game)) {
if(controller.canRespond()) {
return false;
}
}
String chosen = choice.getChoice();
if(chosen.equals("+1/+1 counter")) {
return new AddCountersSourceEffect(CounterType.P1P1.createInstance()).apply(game, source);
}
else {
Ability gainedAbility;
switch (chosen) {
case "Flying":
gainedAbility = FlyingAbility.getInstance();
break;
case "First strike":
gainedAbility = FirstStrikeAbility.getInstance();
break;
default:
gainedAbility = TrampleAbility.getInstance();
break;
}
game.addEffect(new GainAbilitySourceEffect(gainedAbility, Duration.WhileOnBattlefield), source);
return true;
}
}
return false;
}
}