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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.cards.s;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.PutTokenOntoBattlefieldCopyTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.permanent.TokenPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author fireshoes
*/
public class SecondHarvest extends CardImpl {
public SecondHarvest(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{2}{G}{G}");
// For each token you control, create a token that's a copy of that permanent.
this.getSpellAbility().addEffect(new SecondHarvestEffect());
}
public SecondHarvest(final SecondHarvest card) {
super(card);
}
@Override
public SecondHarvest copy() {
return new SecondHarvest(this);
}
}
class SecondHarvestEffect extends OneShotEffect {
public SecondHarvestEffect() {
super(Outcome.Benefit);
this.staticText = "For each token you control, create a token that's a copy of that permanent";
}
public SecondHarvestEffect(final SecondHarvestEffect effect) {
super(effect);
}
@Override
public SecondHarvestEffect copy() {
return new SecondHarvestEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
FilterControlledPermanent filter = new FilterControlledPermanent("each token you control");
filter.add(new TokenPredicate());
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(filter, controller.getId(), game)) {
if (permanent != null) {
PutTokenOntoBattlefieldCopyTargetEffect effect = new PutTokenOntoBattlefieldCopyTargetEffect();
effect.setTargetPointer(new FixedTarget(permanent, game));
effect.apply(game, source);
}
}
return true;
}
return false;
}
}