/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.s; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.common.FilterCreatureCard; import mage.filter.common.FilterCreaturePermanent; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; /** * * @author jeffwadsworth */ public class Soulquake extends CardImpl { public Soulquake(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{3}{U}{U}{B}{B}"); // Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands. this.getSpellAbility().addEffect(new SoulquakeEffect()); } public Soulquake(final Soulquake card) { super(card); } @Override public Soulquake copy() { return new Soulquake(this); } } class SoulquakeEffect extends OneShotEffect { private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("creature"); private static final FilterCreatureCard filter2 = new FilterCreatureCard("creature"); public SoulquakeEffect() { super(Outcome.ReturnToHand); staticText = "Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands"; } public SoulquakeEffect(final SoulquakeEffect effect) { super(effect); } @Override public SoulquakeEffect copy() { return new SoulquakeEffect(this); } @Override public boolean apply(Game game, Ability source) { for (Permanent permanent : game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) { permanent.moveToZone(Zone.HAND, source.getSourceId(), game, true); } for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) { Player player = game.getPlayer(playerId); if (player != null) { for (Card card : player.getGraveyard().getCards(filter2, game)) { card.moveToZone(Zone.HAND, source.getSourceId(), game, true); } } } return true; } }