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package org.mage.test.commander.duel;
import java.io.FileNotFoundException;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.GameException;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestCommanderDuelBase;
/**
*
* @author LevelX2
*/
public class CommanderManaReplacmentTest extends CardTestCommanderDuelBase {
@Override
protected Game createNewGameAndPlayers() throws GameException, FileNotFoundException {
setDecknamePlayerA("CommanderDuel_UW.dck"); // Commander = Daxos of Meletis
return super.createNewGameAndPlayers();
}
/**
* This issue appears to arise in both Commander Two Player Duel and
* Commander Free For All. Whenever a player (call her player 1) controls a
* permanent with a mana doubling continuous effect (e.g. Mana Flare) and
* another player (call her player 2) taps an affected permanent for mana
* that is outside of player 1's color identity, player 2 gets an additional
* colorless mana rather than the correct color of mana. I suspect the
* reason for this is that Xmage is treating Mana Flare as producing mana of
* the appropriate color and adding it to another player's mana pool, which
* is both incorrect in the game rules and would cause this problem.
*
* For example, I am playing a mono red deck and control a Mana Flare. You
* are playing a mono green deck and you tap a Forest for mana. You should
* add GG to your mana pool, but instead, Xmage shows you adding 1G to your
* mana pool.
*/
@Test
public void castCommanderWithFlash() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
addCard(Zone.HAND, playerA, "Vedalken Mastermind", 1); // {U}{U}
addCard(Zone.BATTLEFIELD, playerB, "Mana Flare");
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {U}"); // should add {U}{U}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Vedalken Mastermind");
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Vedalken Mastermind", 1);
}
}