/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.keyword; import mage.abilities.Ability; import mage.abilities.EvasionAbility; import mage.abilities.effects.RestrictionEffect; import mage.constants.Duration; import mage.filter.common.FilterLandPermanent; import mage.game.Game; import mage.game.permanent.Permanent; /** * * @author BetaSteward_at_googlemail.com */ public class LandwalkAbility extends EvasionAbility { public LandwalkAbility(FilterLandPermanent filter) { this(filter, true); } public LandwalkAbility(FilterLandPermanent filter, boolean withHintText) { this.addEffect(new LandwalkEffect(filter, withHintText)); } public LandwalkAbility(final LandwalkAbility ability) { super(ability); } @Override public LandwalkAbility copy() { return new LandwalkAbility(this); } @Override public String getRule() { String ruleText = super.getRule(); if (!ruleText.isEmpty() && ruleText.endsWith(".")) { return ruleText.substring(0, ruleText.length() - 1); } return ruleText; } } class LandwalkEffect extends RestrictionEffect { protected FilterLandPermanent filter; public LandwalkEffect(FilterLandPermanent filter, boolean withHintText) { super(Duration.WhileOnBattlefield); this.filter = filter; staticText = setText(withHintText); } public LandwalkEffect(final LandwalkEffect effect) { super(effect); this.filter = effect.filter.copy(); } @Override public boolean canBeBlocked(Permanent attacker, Permanent blocker, Ability source, Game game) { return !game.getBattlefield().contains(filter, blocker.getControllerId(), 1, game); } @Override public boolean applies(Permanent permanent, Ability source, Game game) { return permanent.getId().equals(source.getSourceId()); } @Override public LandwalkEffect copy() { return new LandwalkEffect(this); } private String setText(boolean withHintText) { // Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) StringBuilder sb = new StringBuilder(); sb.append(filter.getMessage()).append("walk"); if (withHintText) { sb.append(" <i>(This creature can't be blocked as long as defending player controls a "); switch (filter.getMessage()) { case "swamp": sb.append("Swamp"); break; case "plains": sb.append("Plains"); break; case "mountain": sb.append("Mountain"); break; case "forest": sb.append("Forest"); break; case "island": sb.append("Island"); break; default: sb.append(filter.getMessage()); } sb.append(".)</i>"); } return sb.toString(); } }