/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.triggers; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class UlamogTheInfiniteGyreTest extends CardTestPlayerBase { /** * Tests if Ulamog, the Infinite Gyre is countered its triggered ability * resolves anyway */ @Test public void testDisabledEffectOnChangeZone() { addCard(Zone.BATTLEFIELD, playerA, "Mountain", 11); addCard(Zone.HAND, playerA, "Ulamog, the Infinite Gyre"); addCard(Zone.BATTLEFIELD, playerB, "Island", 2); addCard(Zone.HAND, playerB, "Counterspell", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ulamog, the Infinite Gyre"); addTarget(playerA, "Island"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Counterspell", "Ulamog, the Infinite Gyre", "Ulamog, the Infinite Gyre"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertHandCount(playerA, "Ulamog, the Infinite Gyre", 0); assertPermanentCount(playerA, "Ulamog, the Infinite Gyre", 0); assertGraveyardCount(playerB, "Counterspell", 1); assertPermanentCount(playerB, "Island", 1); } /** * If one of the big eldrazi is under the control of someone that is not its * owner when it goes to the graveyard, it's ability doesn't trigger * correctly. */ @Test public void testControlledByOtherPlayer() { addCard(Zone.BATTLEFIELD, playerA, "Swamp", 15); // When you cast Kozilek, Butcher of Truth, draw four cards. // Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) // When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. addCard(Zone.HAND, playerA, "Kozilek, Butcher of Truth"); // {10} // Destroy target creature. // Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life. addCard(Zone.HAND, playerA, "Unholy Hunger"); // {3}{B}{B} addCard(Zone.GRAVEYARD, playerA, "Silvercoat Lion"); addCard(Zone.BATTLEFIELD, playerB, "Island", 4); addCard(Zone.HAND, playerB, "Control Magic", 1); addCard(Zone.GRAVEYARD, playerB, "Silvercoat Lion"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Kozilek, Butcher of Truth"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Control Magic", "Kozilek, Butcher of Truth"); castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerA, "Unholy Hunger", "Kozilek, Butcher of Truth"); setStopAt(2, PhaseStep.END_TURN); execute(); assertPermanentCount(playerA, "Kozilek, Butcher of Truth", 0); assertPermanentCount(playerB, "Kozilek, Butcher of Truth", 0); assertLife(playerA, 20); assertGraveyardCount(playerB, "Silvercoat Lion", 1); assertHandCount(playerB, "Control Magic", 0); assertGraveyardCount(playerB, "Control Magic", 1); assertGraveyardCount(playerA, "Kozilek, Butcher of Truth", 0); assertHandCount(playerA, "Kozilek, Butcher of Truth", 0); assertGraveyardCount(playerA, "Silvercoat Lion", 0); assertGraveyardCount(playerA, "Unholy Hunger", 0); assertHandCount(playerA, 4); } /** * Ixidron turned Ulamog, the Infinite Gyre to a 2/2 with no name and then * someone used an Wrath of the Gods effect. Ulamog, the Infinite Gyre * entered the graveyard without triggering his shuffle effect (just like * this case: http://www.mtgsalvation.com/forums/magi ... nd-kozilek). */ @Test public void testFaceDownToGraveyard() { addCard(Zone.BATTLEFIELD, playerA, "Island", 5); // When you cast Kozilek, Butcher of Truth, draw four cards. // Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) // When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. addCard(Zone.BATTLEFIELD, playerA, "Kozilek, Butcher of Truth"); // {10} // As Ixidron enters the battlefield, turn all other nontoken creatures face down. // Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield. addCard(Zone.HAND, playerA, "Ixidron"); // {3}{U}{U} addCard(Zone.BATTLEFIELD, playerB, "Plains", 4); addCard(Zone.HAND, playerB, "Wrath of God", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ixidron"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Wrath of God"); setStopAt(2, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Ixidron", 0); assertGraveyardCount(playerB, "Wrath of God", 1); assertGraveyardCount(playerA, 0); } }